Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
The hack looks pretty good from the screenshots, I like how you have to use the p-switch in cramped conditions, after you make a platform to make a different platform appear so that you can get to a different area. Seems clever enough to me, I hope you will be able to finish said hack.
Also, why would Yoshi's House look like that?
Originally posted by GbreezeSunset
Sometimes it is necessary to not make sense in a Kaizo Hack.
It's probably weird to say this, but looking at some of the feedback and articles about level design in the ROM hacks here...
I'm starting to suspect people's standards are arguably becoming higher than those in most commercial video games.
So if a company making millions or more often can't live up to some of these standards, is it perhaps a bit harsh to make hobbyists working for free live up to them?
I think the only reason anyone ever started hacking Mario games is because most Mario games have great potential in level design, and the main game that is being hacked doesn't use said things/doesn't have certain things that other people want. The other thing could be that people just want more of the same, but judging from what I've seen around here for 2 or so years, (only just registering few days ago) it appears to be we want new ways to take in an old game. I'm a bit false on this, but my brain is tired, please excuse me.
So I think no, our standards aren't too high, but I think its more a case of that it should rise, because of the original motive. Not to insane levels, of course, but I can't foresee the future, so I can't say things about that without things to predict with
The dolphins have always been my favorite, mostly because of the second level in the first Kaizo Mario.
Of course, I prefer combinations of sprites in level design to make the level more challenging while also being more fun.
(ex. First level of Kaizo 3 has bullet bills chase you after you go into a place, and you have to go past a jumping chuck with chompers beside it, then jump off the bullet bills to get to the goal tape etc etc)
I guess I'll be posting things made in inkscape here
It was meant to be for a collab youtube channel long ago, but the name changed and the idea died.
This one I have no clue.
And this one was made for a person's social media profile picture:
Scratch that, I'd have to go to my other partition to get that. and we know that I can't keep this thread on edit for that time and I am too lazy to do so.
I was working on a Kaizo Hack and was going to register here after having lurked around this place since 2013 (typed 1612 at first O.o) to submit it, but then I ditched it, and then the kaizo contest (2015 one) happened, so I just registered early and got to working on that.
Otherwise, just note that I am a messenger (not a messager) from hell and I have come to troll you all.
Well, I was drawn to hacking SMW by Proton Jon's Kaizo Mario videos, and then more drawn to it by actually playing the 3 Kaizo Mario hacks (by T. Takemoto) that exist at the moment. I don't really know how my experience with SMW hacking has changed over the years, but I know now and am very familiar with the vanilla Map16 object pages that I use in lunar magic, and very familiar with how the physics in SMW work, and now my level design tends to be quite entertaining at least to myself. (who it was designed for except the latest things I've done)
I think I'm slightly false in my views upon this, so note that none of this was written with confidence
anyhow blahblahblah text dump tl:dr: things that aren't important were said, you don't need to read it so whatever
I assume whoever is working on a different level has to be done working on that level before you can send me the base ROM, because if not we'd have conflicting base ROMs. (I'm assuming thats why I don't have the base ROM yet )