Hello there!
I have questions/doubts about the
Individual Dragon Coin Save.
My goal is to have the Dragon Coins saved at midway (to facilitate a lunar dragon type of run). Only that, nothing else that changes from original SMW.
This patch does it, but it also does a lot of other stuff, and those stuff talk about saving infos on certain RAM that need to be unused, dragon coins replaced,...
Plus comments suggest that it can cause problems/not install properly.
Could you help me to set it up properly? I'm not even sure where I need to change the settings
Do I only have to change the parts with "!" before (so in the first part of the file, under DEFINITION")?
So far I'm thinking:
Code !uppertile = #$0025
!lowertile = #$0025
Code !Midpoint = 1
!Replace = 0
This should allow to have the save only at midway (not every coin).
And this, I have NO idea. Don't know what it means or anything:
Code !FreeRAM = $7FA660 ; 0x300 bytes, $7FA660-$7FA95F
!FreeRAM_SA1 = $40A660 ; 0x300 bytes, $40A660-$40A95F
!buffer = $7FA960 ; 0x08 bytes. Only used if !Midpoint is set to 1
!buffer_SA1 = $40A960
I don't really know if I have to change anything under that
DEFINITION block.
Also, how do I know the item memory index of a sublevel? It says "Dragon coins won't be saved in a sublevel whose item memory index is 3"
Thank you!! Sorry for asking such probably basic questions!
PS: or if you have a file that only does the "dragon coins already collected are saved by widway", I'd take that too. Couldn't find it though
Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Luigi's Lost Levels 2 - Back With A Revenge
Luigi's Lost Levels 3 - Electrik Boogaloo
VLDC12 -
72HoKaizo#1