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Posts by 27129

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(First post whooooooooo)
Bug that should be fixed: In 1.4 when you try to insert music it inserts the sounds like it is music too.
The game crashes when I get hurt!
Fall in pit - Normal death
Hurt on Yoshi - He runs
Hurt my enemy - CRASH
I have some asm installed:
FlutterJump
knockback
long+ujump
superstatusbar
timedjumps


Can I uninstall asm??? Is it possible???
If it is, tell me how!
Please help me!
Here is the ips.
https://www.dropbox.com/s/mvrdhga806mpvxz/Yoshi%20in%20Toyland.ips?dl=0
Originally posted by LX5
You didn't modified the default freespace in the knockback patch (which I suppose that is this one), that just lead to a BRK, actually, it reads a few opcodes then BRK.

Use this patch instead: http://pastie.org/pastes/10653154/text

Patch it with Asar.

Thanks so much! I would have never thought of that. I guess I didn't save when I modified the asm.
How do I use a header? What do I do?
Thanks everyone!
I would make it myself, but I have NO IDEA how to use css inside a div.
(well I do, but I need a seprete file and I am just too lazy to use )
These are what are inside the item box. Useful if you want to put a non-power up inside the item box.

01 - Mushroom
02 - Flower
03 - Star
04 - Feather
05 - 1UP


Tell me others and I will list them here.
I am trying to make a p-switch to go inside the item box.
Code
LDA #$01 ;Load TEST sprite number
STA $0DC2 ;Store it in mario's item box

This loads a mushroom.
With the item box, it starts at 74. So 74 = 01.
01 = 74
02 = 75
03 = 76
04 = 77

So 01 should load a mushroom. But how do I put in sprites under 01 (74)?
I want 3E which is the p-switch.
Is it possible? If it is, how??? Please help me!
(restricted)
Originally posted by SomeRandomRetard
i'm making a flipped muncher (not very creative) for a hack but when i go into SMW it looks nothing like a muncher and doesn't work the same, why?

Don't insert it as a custom sprite, it isn't even a sprite.
All you need to do is go into your map16 and copy the muncher and paste it in an empty spot. Then click on flip X. Hope this helps!
Originally posted by imamelia
It wraps around. So value 00 would be sprite 73 if it didn't mean "empty", value FF would be sprite 72, FE would be sprite 71, and so on.

Now, for the P-Switch specifically, because of the way the game handles it (it's actually considered a "stunned" sprite like shells are), you'll need a patch to use that in the item box, such as this one.

I already have that patch though.
What would be below 0?
-01?
Would that work with hexadecimals?
Because I cannot go above FF...
I really need the pswitch...
Originally posted by Mandew
Originally posted by Luigi_master1
Originally posted by imamelia
It wraps around. So value 00 would be sprite 73 if it didn't mean "empty", value FF would be sprite 72, FE would be sprite 71, and so on.

Now, for the P-Switch specifically, because of the way the game handles it (it's actually considered a "stunned" sprite like shells are), you'll need a patch to use that in the item box, such as this one.

I already have that patch though.
What would be below 0?
-01?
Would that work with hexadecimals?
Because I cannot go above FF...
I really need the pswitch...


00 ... 73
01 ... 74
02 ... 75
...
8B ... FD
8C ... FE
8D ... FF
8E ... 00
8F ... 01
90 ... 02
91 ... 03
...

ughhhhhhhhhhhh
I tried 90. Shelless Yellow Koopa.
91 is a green shell
what
Originally posted by Mandew
It'll probably be easier to explain something here.
-snip-
Now here's a funky little thing. Computers don't normally have a way to just store numbers as negative - for that reason, integers (whole numbers) have these two ways to be read:
-snip-

Ohhhhhh
Thats where I was going wrong. Thanks!
ugh.
I tried to insert some music.
http://prntscr.com/9kxydq

Whyyyyy

The music was Underground in Yoshi's Island soundtrack (non-sampled).
I have no idea what I am doing wrong.
Originally posted by Sayuri
First off, just don't use the GUI. It's bad for inserting music, just use the non-GUI executable.

So, open up Addmusic_list.txt. Then get your song and put it in the "music" folder. Let's say the song was called "underground.txt". In the Addmusic_list file, at the bottom, add an extra number, and next to it, the song name. Like this: 29 underground.txt

To add more songs, just keep adding numbers and TXT files to the list.
When you're done, save the list file, and open up AddmusicK.exe. Type the name of your ROM, say, "test.smc" (you don't actually have to type the .smc or .sfc, just the name will work), and press enter. It should insert the songs without any issues.

I followed everything you did. Same result.

But the exe GAVE a result. It was that it could not find a sample group.
So I guess I should use the sampled ones because I have NO IDEA how to use sample groups.
Well, mine is a little bit interesting.
But first, I need to stop using the generator and use my OWN css.
WhiteYoshiEgg.
This is a PM from him (warning, shitty because its old):

I really miss that guy.