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Posts by Kyanite
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Does anyone know what font this is and where I can find it?

I believe it was also used for Mario Gives Up 2 and 3's cutscenes.


Thanks in advance!
So it's been quite awhile since I've really done anything on this site, but I've been working on something for about 2 weeks now that I wanted to show off. Without further ado, I present...


Whilst on a midnight walk,
Mario had stumbled across a castle in
the distance. Curious, he
decided it best to venture


★Six stages, with the possibility of an Extra stage★

★Boss battles at the end of every stage★

★Dialogue between Mario and the bosses you face throughout the game★

Download and play the first level of the game!
Here are some screenshots of Level 2, which currently has the working title of "Mystical Ice Walkway".

The OP has been updated with some screenshots of the second stage as well.
I was planning on implementing the No Overworld patch when all of the levels were fully finished, and yeah, I suppose the stages could use a few more midway points. Either way I'm glad to see that you like it so far.
I apologize for the slow progress, but here's what I've been working on:

What's This?

Super Mario: Fantastical Secret Stage is a short ROM hack that I've created. This was initially meant to be an eight level hack, but in the end I've cut it down to one stage that is pretty average in terms of length.
As such, this hack may take you five minutes at most to finish, and that's if you decide to explore the stage thoroughly and not just head straight for the goal. Regardless, I hope you enjoy what little I have in store for you.

What's the Story?

The story is rather simple, albeit with a plot twist at the end. Your goal is merely to complete the stage given to you, and once you've finished it, you'll be given a reward!

What's the Reward?

Puhuhu! You'll have to play it in order to find out!

What's in the Download File?

The .zip file includes an .ips patch and a readme. The readme includes the song list, so if you like a particular song but don't recognize it, you can check for it there.
I should also mention that the ROM is locked, so you will not be able to access it through Lunar Magic without running the ROM in an external tool first.



Also as a bonus, here's what the title screen looked like at some point during development:

I'm using these SMB3 Brick Blocks, and while they work fine, the brick block graphic doesn't change into the coin graphic after hitting the P-Switch. The brick block does act like a coin after the switch is pressed, however. According to the readme included with the block, you need to use ExAnimation in order to make the coin graphic show up properly; but I'm not sure on how that works, aside from needing to use the POW Trigger.

The brick block is inserted at 46D, and it is set to act as block 132. The image below shows everything in the ExAnimation slot that I've edited. Ignore the destination I put, as that was just used to make sure the animation for the coin actually worked.

Thanks in advance.
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Kyanite's Profile - Posts by Kyanite

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