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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Posts by Linkdeadx2
Linkdeadx2's Profile - Posts by Linkdeadx2
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File Name: Super Nap World
Submitted: by Scorpin0x
Authors: Scorpin0x
Demo: No
Featured: No
Length: 7 exit(s)
Difficulty: Kaizo: Light
Description: Mario gets woken up from a nap and goes out for revenge. Kaizo light hack to be played in one sitting about 1-2 hours expected.
--Entire Game--
Disable Start Select: Lets players easily take power ups between levels and break them. I can skip a lot of game by taking yoshi or a cape into the other levels. Level breaks are not allowed in kaizo and many by themselves can lead to hack rejection.

Inconsistent Tile Behaviors -

Too Much Cement... cement is lazy level design. Star blocks are really weird as death blocks.

--Road to Risen Glory--
Glitched redblocks that act as coins, yeah we know blue coins do that, it doesnt look good.
Lots of sprite memory issues with chucks, mushrooms and the p switch just randomly disappearing.
Skip the entire ending challenge with the p switch by carrying it and staying small.

--Glitchn' Out--
Overall kind of bland for a kaizo hack. I was kind of excited to see what someone could do with the rope glitch, but I was disapointed that it was just climbing in between enemies the whole way. There are some neat stuff you can do though that could fit in here.

Entering the castle from the midway gives me this.

--Split Pea Soup--
Blatent Forest of Illusion 2 edit. We don't allow lazy design like this. All levels should be cleared and made from scratch.

--Shelluva Good Time--
2nd half of the level was pretty confusing. I ended up doing this then just running over the munchers.

Took me forever to find this even though you don't need it.

--Rainforest Cafe--
Weird block under triangle.

--Phunky Fresh Cave--
blatent foi4 edit... see Split Pea Soup above.
Can just shoot the enemies before you slide under or just wait to stomp on them with a mushroom... fire

Overall, needs a lot of polish in the aesthetics and gameplay department. There are some good ideas thrown around in this hack that I would love to see fleshed out.
File Name: CreepyKaizo1
Submitted: by Creepyman01
Authors: Creepyman01
Demo: No
Featured: No
Length: 7 exit(s)
Difficulty: Kaizo: Hard
Description: You came back to this iland because for the princes and yoshi but we all know what gonna happen to the yoshi

Some levels may look better and be harder
Originally posted by Linkdeadx2
Glitched graphics and cement are lazy design and won't be accepted. Also make sure you submit to the right category next time. This is not even close to Kaizo:Hard.

Yeah... what that guy said. Nothing really changed. I saw some thwomps and some munchers on the ceiling. Spend some time fixing up the hack.
Looking forward to seeing more of this! Love your stuff!
File Name: Super Larissa World 2.0
Submitted: by KillerPitissa
Authors: KillerPitissa
Demo: No
Featured: No
Length: 10 exit(s)
Difficulty: Kaizo: Light
Description: Está é uma versão modificada da primeira rom da Larissa World com fases maiores e melhor trabalhada, espero que se divirtam.

I actually really enjoy this hack there is just 1 thing I would like to see fixed before uploading to the site.

Deep's A**Hole - You use the wrong corner tiles on the slopes here making it really easy to accidentally clip through the ground. I did it on accident 3-4 times.

Other than that there were only a couple other minor things I saw.

Graphical Glitches:
Overworld - pieces of trees
HUD - Bonus Stars Glitched
On/off switches use the wrong GFX

Overly Tight Jumps:
Level 2: Slope Jump before the Diggin' Chuck
Athir's in the Sky: Really tight jump on the piranha under the munchers.

You've come a long way from Larissa World 1 and I hope you resubmit with a few of these changes. :)
Submitted: by Sariel
Authors: Sariel
Demo: Yes
Featured: No
Length: 9 exit(s)
Difficulty: Kaizo: Light
Description: This hack is aiming to be perfect.

This is just a demo. It isn´t perfect so far. Yet you can still get a good impression what the final result is going to be like.

This hack is modified with the sa1-patch. It probably won't run on real hardware or ZSNES.
Hack has been tested with ZMZ and snes9x.

There´s no story or anything else interesting so far except these 8 levels (9 exits). I hope you enjoy playing them. If you find any issues write a comment, contact me via PM or mention it in the hack´s thread here.

Disclaimer: 1 Level includes mature content; Link to the source can be found in the attached txt.

- The Midwaypoints don't work on certain emulators. This issue is known for bsnes far. If it happens for you, too, please tell me, so i can add them here for the final version.


> First release

> Added worldpeace's retry-patch
> Made levels less unfair
> Removed a potential softlock in "CLAVIS CALAMITATIS"
> Adjusted the difficulty

> Added 4 new levels
> Made levels less unfair
> Adjusted the difficulty
> Using a newer version of AddMusic hopefully fixes music bugs, which occured in 1.10
Requested removal by author.
File Name: The Key Challenge
Submitted: by Volpey
Authors: Volpey
Demo: No
Featured: No
Length: 1 exit(s)
Difficulty: Kaizo: Hard
Description: I hope you're good at keyjumps, because this romhacks requires a bunch of them.

Have fun!
1 Level hack where you just keyjump 100 tiles isn't enough to be approved. volpeyMad
File Name: Super Wahnthac World
Submitted: by westslasher2
Obsoletes: Super Wahnthac World
Authors: westslasher2
Demo: No
Featured: No
Length: 11 exit(s)
Difficulty: Kaizo: Light
Description: This hack is dedicated to the Twitch streamer and speedrunner who got 2nd clear on my first kaizo hack, Wahnthac. This game is fairly easy overall with a pretty good difficulty curve that I think new and experienced kaizo players will enjoy. This is also one of, if not the only kaizo hack to feature intentionally placed skips or in this case speedrun skips which are harder methods for beating a level which will save time during a speedrun.

Version 1.1:
-Nerfed level 10 and removed cloud clipping.
-Balanced the music volume for some levels.
-Nerfed the final boss
-Removed lag
-Changed some message boxes
-Fixed an invisible muncher in level 2

Version 1.2
-Nerfed Levels 9,10, and 14.
-Removed a glitched sprite in level 13
-Nerfed a skip in level 11
-Minor change to level 12

Version 1.21
-Fixed a cheese in level 11

Version 1.3
-Converted all invisible kaizo blocks to visible ones.
-Nerfs to the final castle
-Some minor changes to graphics

Version 1.4
-Added a toggle-able input display suggested by the streamer this hack is named after.
-Removed 3 levels to balance the difficulty a bit more.
-Some minor changes to a few levels.

This should now be a fairly good starter hack with the infamous level 10 being no longer existent.

Rejecting for the midway not working correctly in the level with the line guides and saws.

Other issues I found -

Message box in the cape section not displaying properly.
Lots of wrong ground tiles used in the green cave level.
File Name: Super Curtezy World
Submitted: by megoleto
Authors: megoleto
Demo: No
Featured: No
Length: 10 exit(s)
Difficulty: Kaizo: Light
Description: A simple Light Kaizo hack. quick short levels and nothing to advanced.
While the levels and setups were pretty decent for the most part. This hack has a lot of mistakes that add up very quickly.

Before I get into the levels. I have to say that the level names and the music didn't feel like they matched the level at all, it feels like just random music and names were chosen for the levels. Also the over world was very weird. You can skip over 50% of the game if you just go get the secret exit in the first level to the left.

Route 1- Can keep the midway power up here to skip later sections.

Palace of Darkness- If I attempt to follow your coin trail here I die.
Cement block spam doesn't look good.

The Kitchen- Another kept mushroom with yoshi
Can skip this obstacle completely.

A bunch of easily fixable graphics errors and sprite header issues.

Another skip also the shells floating around and bouncing off invisible tiles is very strange.

Final Boss-

There is just too much wrong for me to accept this to the site as is. I think with a bit more polish and play testing this could be a nice beginner hack for people to try out. Not every mistake has been pointed out so make sure you look around if you decide to fix it up
File Name: Shellz
Submitted: by Scorpin0x
Authors: Scorpin0x
Demo: Yes
Featured: No
Length: 6 exit(s)
Difficulty: Kaizo: Light
Description: This is a demo for my upcoming hack Shellz. As the name suggests it is based solely around shell tricks :) The demo includes 4 shell levels, a switch palace, and Yoshi's house. Hope you guys have a good time with it and I can't wait to hear some feedback!