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Posts by RandomRamen

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Thanks everyone, I've read the faq, but my real doubt is where do I draw the objects. I think cory's tutorial has everything, I didn't see it at the documents section. Don't close this thread yet, I may still have some questions.

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So, as I said, my problem is where to draw, and how the game will recognize it. Can someone tell me this?
... that is all? I didn't think it would be so easy. Thanks a lot, and close this thread someone.
Is there someway I can make a Teleport block wich only Mario can touch, and enemies and other sprites just get trough? I'm making a level in wich a teleport block leads Mario to the secret exit, but I put it at the bottom of the stage so you wouldn't be able to see it. Still, there are some Blue Koopas at a ledge that can fall right into the block if you jump at them, wich reveals the the secret exit. Is there someway I can make the Koopa just fall straight?
You mean in blocktool or at the 16x16 editor?
ò.ó don't multipost, edit your last reply if no one has answered yet.
Thanks. Problem resolved, close this topic, someone.
It's the teleport block. Nº 101.
does blocktool import blocks in .asm format?
(restricted)
Originally posted by Decimating DJ
On the overworld editor, go to overworld>change special message levels.
Change the one that says Yoshi's House to an unused level.


Tough, you can't do that because Yoshi's house is set to show message 1 if Mario/Luigi is not with Yoshi, and message 2 if Mario/Luigi has Yoshi. What means, it'll happen on the Level that you set for Yoshi's house's too.

And, it's not a good Idea to edit level 104. It'll be used in the ending.
OMG, I know those musics! It's a hack of Bonkers for the SNES! I have the original cartridge here, and my cousin has the cartridge of the hack!
If I'm not wrong, you need the Chelsea easter egg to edit the title screen. Also, you can't do it in any emulator, only in zSnes.
I tryed to read Sprite Tool's tutorial for creating sprites, but I understood nearly nothing -_-'

Could someone give me an easier-to-understand tutorial? (sorry if this question is too advanced for the Basic Hacking Forum)
Yeah, I know the basics, I read that tutorial (and nothing more). You mean I'm far from creating a sprite? (sincerely that's what I think)
Hmm, well, I wanna learn something new... and, if Schwa's ASM tutorial is the basics, could someone recommend me one that has more advanced informations?
Hmm, I'm far from making my first sprite. And, I know nothing of programming tools. Tought, I think that Mario's Sound Effects are not enough to create some custom sprites... It can get boring, every new enemy has the same Mario's SFX... So, if there is an AddMusic, why not to create an "AddSound"?
hey, sorry, I know developing tools is not that easy. Just trying to give you tool developers an idea.
Ah, thanks. Well, I'll start searching. You can close this topic.