I can't see that image.
This hack is looking good by the way.
I've placed a layer 1 level tile besides a invisible level tile and intersected them with path tiles. However, I can walk into the invisible level tile, regardless if it's revealed or not!
How do I fix this?
Yes.
- GbreezeSunset, Berkay and Cydrius will return.
- ThalesMangaka, karen13505, Dark Mario Bros and MaxwellHacks will go inactive. - I will submit a hack to the SMW Hacks section. Already happened
- I will continue submitting graphics to the SMW Graphics section.
- A compilation hack of VLDC2 will be released.
Edit: VilelaBot PM'd me.
7/10
It's a bit blurry, but good.
Ah thanks, MarioFanGamer!
bump
I've released a version 1.3 which replaces the glitch levels along with some other changes. I also renamed the hack to "8-bit Mario World".
Try to modify this line in the .asm file of the patch (located in Other defines):
Code
!MaxHealth = $0DC5|!base2
What's the hex number of the tile that you overlapped/deleted?
First, see if the acts like setting is correct. It it shows 132, don't change it. If it shows another number, change it to 132. Now activate 8x8 editing mode (the button is located to the right of the redo button). Then open the 8x8 tile selector (located to the right of the 8x8 editing mode button). Paste the 8x8 tiles 58, 59, 5A and 5B in a 16x16 formation. To exit 8x8 editing mode click on the 8x8 editing button again. Then click on the palette dropdown box and select palette 6.