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Posts by Green Jerry

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Originally posted by zacmario

gao is now a digging chuck

I can't see that image.
This hack is looking good by the way.




I've placed a layer 1 level tile besides a invisible level tile and intersected them with path tiles. However, I can walk into the invisible level tile, regardless if it's revealed or not!

How do I fix this?



- GbreezeSunset, Berkay and Cydrius will return.
- ThalesMangaka, karen13505, Dark Mario Bros and MaxwellHacks will go inactive.
- I will submit a hack to the SMW Hacks section. Already happened
- I will continue submitting graphics to the SMW Graphics section.
- A compilation hack of VLDC2 will be released.

Edit: VilelaBot PM'd me.



Try to modify this line in the .asm file of the patch (located in Other defines):
Code
!MaxHealth = $0DC5|!base2




What's the hex number of the tile that you overlapped/deleted?



First, see if the acts like setting is correct. It it shows 132, don't change it. If it shows another number, change it to 132. Now activate 8x8 editing mode (the button is located to the right of the redo button). Then open the 8x8 tile selector (located to the right of the 8x8 editing mode button). Paste the 8x8 tiles 58, 59, 5A and 5B in a 16x16 formation. To exit 8x8 editing mode click on the 8x8 editing button again. Then click on the palette dropdown box and select palette 6.



Happy Birthday, Chillahbyte!



I can rate my own submissions:
This screenshot was taken on my SMB1-themed hack, 8-bit Mario World.

Edit: this post started a new page.



Here.

e: see post below



I'd tag Mario in Neb's Land as Very Hard. Because Mirann said that it is hard than whatever the definition of "hard" is.
Originally posted by Description
moderator's note: The hack may be harder than whatever your definition of "hard" is. I personally considered it very hard.




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