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Posts by Green Jerry

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how did no one reply to this...

There's this hex edit:
Code
header
lorom

org $01C545
db $EA,$EA,$EA


Also, since you're using the minimalist status bar on your hack, you should replace the ( and ) characters in GFX2A with a with just solid black.



Here's an userbar that I made for this hack:


Also, I think that the stacked cheep-cheep part in Hallowoods A is a bit too hard.



Originally posted by S.N.N.
It's also the first time ever that an SMW hack has been expanded to 6 MB

Actually, the first SMW hack with a size of 6MB was FuSoYa and Zero-G's Super Demo World: The Legend Continues.

Also this will be the longest Super Mario World hack in existence.



Happy Birthday,fsvgm777
I thought that you were inactive!



I would remove them, because these graphics are very detailed and layer 3 looks like 8-bits.



I see some perspective errors and some cutoffs, circled in the image:

Red: Perspective error
Orange: Missing line
Green: Cutoff
Pink: Thick line



Originally posted by Super Stiviboy

This level looks a bit hard. Because the layer 3 is making the foreground transcluent.

Looks nice otherwise.



How to make your own music:

Read this Tutorial.

How to add music:

Originally posted by AMK Readme
Download the song and save the whole ZIP file in the folder labelled "music".

Right click the ZIP folder and select "Extract All" if you're using Windows. If you are not using Windows or this option is not available for whatever reason, create a new folder in your "music" folder (named whatever you want) and copy the contents of the ZIP file into this new folder. You can delete the ZIP file at this point if you wish.

Run "AMKGUI". To add a new song, simply drag and drop the text file that's in the folder you just created into AMKGUI. The song will be inserted after your currently selected song. Alternatively, you can click the "Add new song" button, navigate to the folder you created earlier, and select the text file that contains the music (e.g. "SMB1 Theme.txt"). You can change or remove songs as well by clicking on their appropriate buttons.

When you have made the changes you want, hit the "Run" button, then select your ROM. After a few moments, a window showing the results given by AddmusicK will appear. If it says that the insertion was successful, then you can just close the program and continue.
Originally posted by Queman
what levels warp to 1C5

Level 12A (Gnarly), in the first pipe from top to bottom.

Originally posted by Queman
as well as any overworld entrances

Only levels 0-24 and 101-13B can be entered from the map.

If you still want to use 1C5 as your intro level, just Ctrl+I in C5 and type 1C5 in "Level Number to save as (0-1FF)".



Try setting the music to "13 Welcome".



first

The 8th Annual Vanilla Level Design Contest: Collaboration Hack
Super Mario Bros. Enhanced
Super Mario Bros. 3 X
Mario vs. Sonic.exe
A Super Mario Thing: Demo's Journey
SMW Central Production 2



Wont make a thread for my latest hack right now. Here's a (outdated) screen of the World 2 map:




For the asm file you insert it with Asar. It is for changing the "mario start" to "luigi start".

For the map16 file you insert it with this button: #lm{impsel}. Make sure you are on page 0x3.

For the ExGFX bin file you just create a new folder in the same location of your hack's ROM. Then you put that bin in that folder. Now open your hack in LM and press this button: #lm{insexgfx}. Now press 7 twice.



- Donate to the site
- Reach 1000 posts
- Have a hack accepted on the site Already happened!



Originally posted by TheBiob
As for the .asm file I have no idea what type of asm file that is.

It is a patch.



Code
org $00AF35
db $4C,$91,$B0,$EA

org $00B091
db $AD,$C6,$13,$F0,$FA,$A5,$13,$29,$03,$4C,$39,$AF

This will disable the fade to black so it wont look awkward.



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