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Tip: Don't replace the first two Map 16 FG Pages with ExGFX.Not logged in.
Posts by Green Jerry
Green Jerry's Profile - Posts by Green Jerry
Pages: « 1 2 3 4 563 64 »
I collected 236 diamonds, on Pocket Edition:


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Originally posted by danwaleby
I use Snes9 ex+ (...)

I'm also using that emulator.
Originally posted by M A R I O W O R L D
EDIT: BTW Green Jerry: theres one more about the .sfc thing

Some hacks, like:
Super Puzzle World,
Super Puzzle World 2,
Super Puzzle World 3,
Pit of Keys,
Bib's Adventure 2,
Super Mario Bros. 2 Deluxe,
Super Mario 2D Land,
Kaizo Ship,
Kaizo Mario World,
Kaizo Mario World 2,
Kaizo Mario World 3,
Moltov Mario World,
Super Mario Bros.: The Lost Levels 2,
Super Mario Bros. 2: Dream Courses,
Item Abuse,
Item Abuse 2,
Super Mario World: Master Quest 7: Redrawn,
3000 Leagues in Search of Bowser,
The Variety of Chance and
Living on the Edge, requires a headerless ROM.

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(Este post é completamente Off-Topic)
@SMWHackedHACK: A userbar está fora do layout.

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(To Shomi) Or you can download this Asar patch it you want to replace the Turn Blocks with the Brick Blocks.

How to patch:

1. Download Asar and extract the two files you just downloaded.
2. Move the .asm patch and the Asar's .exe to the same folder your hack is located.
3. Double click on 'asar.exe'.
4. Enter the filename of the brick block patch (Default: turnblockpatch.asm).
5. Now enter the filename of your ROM (Example: smw.smc).
6. Now test the ROM and see if it works!

If this is not what you want, then I'm sorry.

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Sorry for the double post but no one will help me?

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@chineesmw: It's from this patch. It was also used in 'Bowser's Time Machine'. How to use: Place the goal tape in the bottom of the goal post. I don't know the name of the soundtrack you linked.

@Undertaker: I can only find the non-sampled version.

My questions:

1. Where I can find this sprite?


2. What's the name of the music used in the first level of 'An SMW Central Production' and 'Mario's Next Adventure'?

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6 years ago, Super Mario Advance 2 got a command-line tool that transplants vanilla SMW levels to SMA2: Link

From the SMWiki:

Originally posted by SMWiki
Supported:

• Transplanting layer 1 level data
• Transplanting sprite level data
• Transplanting both level headers and the sprite header
• Transplanting screen exits

Not supported:

• Layer 2, both backgrounds and levels
• Vertical levels. If you have any sprites in vertical levels, the game will most likely crash upon loading
• Map16 blocks (it replaces all Map16 blocks from the first two pages with water in an attempt to make really old hacks somewhat playable. Later pages will crash the game)
• Secondary entrances
• Midway entrances, other than the screen number (SMA2 uses a different, currently unknown method of storing midway entrances' level number and X/Y position)
• Anything added/changed by Lunar Magic

Notable Discoveries:

• It seems object 3C is grass tileset. The arches have different method of calculating length (SMW length is exactly what you see in LM, SMA2 is "what you see in LM+1") and arches are longer in SMA2 than in SMW.

Support for the three new sprites:

• Sprite 12 - Coin collection block (normally found in Donut Plains 1)
• Sprite 36 - Yoshi coin sprite
• Sprite 53 - Yoshi coin sprite (behind fence)


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I'm still using Lunar Magic.
I never played Super Mario Maker.

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Originally posted by G.D.

Is Mario holding the keyhole?

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Originally posted by Lester_Vine
Originally posted by Green Jerry
Originally posted by Green Jerry
Quando eu uso este patch, minha ROM dá tela preta quando o Mario morre. Eu ja troquei o freespace e coloquei ";@xkas" no topo. O que eu faco?

Ninguém vai me responder?


O patch foi feito em 2009, por causa de ser antiga pode acontecer problemas com as ferramentas mais recentes.

Isso eu já sei. Tem algum jeito de converter este patch como se ele fosse feito para o Asar?

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Eu quero traduzir a hack para o Português.

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Click here to go to the tutorial.
Note: AddmusicK supports music made for both AddmusicM and Romi's Addmusic v4.05.

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(This reply is in reverse)
.em ot drah oot eb lliw A-01 leveL

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Originally posted by Luansilva12
1. Where I can find this sprite?


2. What's the name of the music used in the first level of 'An SMW Central Production' and 'Mario's Next Adventure'?

Anyone?
Edit: I'm now a Shelless Red Koopa! (Level 3)

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Originally posted by cheat-master30
Originally posted by Green Jerry
Originally posted by Green Jerry
1. Where I can find this sprite?


2. What's the name of the music used in the first level of 'An SMW Central Production' and 'Mario's Next Adventure'?

Anyone?
Edit: I'm now a Shelless Red Koopa!


Here you go:

http://mario.karou.jp/gdgd.html

First link. It's a joke though, so he dies in one hit.

Thanks! How do I use it?
I also need the music played in the first level of this and this.

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I finally got the first supporter, which is Yahochi-1359

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I have ripped the background of Wood Zone from the Simon Wai beta of Sonic the Hedgehog 2:

Click here to download.

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For some reason, I keep getting randomly logged out automatically. Why is that happening?

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(I also posted this in the Graphics Showoff thread).
I ripped the background of Wood Zone from the Simon Wai beta of Sonic 2.

Click here to download.

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Originally posted by Undertaker
@Green Jerry That looks nice!

Thanks for the good comment!


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Pages: « 1 2 3 4 563 64 »
Green Jerry's Profile - Posts by Green Jerry

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