Probably you will want to use this patch if you don't want to overwrite Mario original palettes.
Warning: It links to a xkas patch. The last time I patched a xkas patch (even using the correct freespace) made my ROM crash when Mario dies (Reason: The patch was made in 2009).
Actually, it's SMBX. The graphics look beautiful though.
Super Mario Bros. X is actually this:
Title screen:
1-player mode:
2-player mode:
Compare the 2nd screenshot with Reggie's screenshot. The HUD is very different from the one shown in Reggie's screenshot.
Yes, thats the normal game. You can make custom games using the editor, allowing a huge amount of customisation including HUDs. I'm fully aware of what SMBX is. Oh, yeah and Reggie made a thread on the SMBX forums if I'm correct and has posted this on there. Not sure if this info is outdated or not, so he may have made a custom fan game.
I have ripped both the background and the foreground of Dust Hill Zone from a Sonic the Hedgehog 2 hack. The clouds are from Green Hill Zone:
Before I submit it to the SMW Graphics section, look if there is something wrong in it.
I notice that the manuel trigger of examination also freezes even if you set a value to the Manuel trigger. Can you fix that (you can still have that frozen if your ASM checks $9D)? Because I'm designing an interface-like passcode ASM where when you press up on a monitor, the game freezes ($9D is set), Mario enters a state where he cannot move, but move the cursor to set the digits of the passcode. He can exit that state by pressing B.
FuSoYa is currently inactive (Last seen: More than 4 weeks ago).
Edit: Proof picture:
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