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Posts by Green Jerry
Green Jerry's Profile - Posts by Green Jerry
Pages: « 1 261 62 63 64 »

I wonder what Enan63's reaction would be if I made a hack with this name

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I wonder what happens if I click that link, it's not a link to an attachment, but instead is a link to some message in some server I don't know

Edit: Now there's no link. I guess this is just a teaser.

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In the unsampled Puzzle Plank .txt, it mentions a sample called "shittyguitar.brr". Is this a mistake?

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Note I've only played the TGPA demo as of yet. It's a nice hack, I had some trouble in a few areas because of my skills. I found a few issues:

World 1-4 - Piranha Forest

The fish aren't swimming because sprite buoyancy is disabled.

World 1-Fort - Sledge Bro Fort:
(Not pictured)
Defeating the Sledge Bros. results in the vanilla water theme playing.

World 1-5 - Lake Side Passage

This red coin is black.


Slowdown here.

World 1-Castle - Serious Passage

I think this part here with the Hammer Bros. is a bit hard to get past without taking damage, but it may just be me. They also take much longer to jump.


And I was expecting a boss but ok.

World 2-2 - Cyan Walkway

Slowdown here.


Some events have wrong tiles. The events are from World 1-3 - Ruins in the River (secret), World 1-6 - The Abandoned Cave and World 2-1 - Bubble Path.

(Not pictured)
When you enter a level, it says MARIO START!

I played the hack without using save states or rewinds. I died a few times in 1-Fort and 1-Castle, then a lot in 2-1 until I had 3 lives left because my skills aren't the best, and I also noticed there's no 1-2. The first level is 1-1, and the second is 1-3, skipping 1-2. And sometimes nothing happens when throwing something into a Bro. enemy.

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I was trying to beat the boss without save states/rewinds, I got a game over because of his super long jump and sometimes I jump on him and I take damage, and later this happened when I lost all HP after continuing, the game froze:


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Make a Homer and Freddy Fazbear hybrid.

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Just opened the hack and noticed you're now using the vanilla title theme. Is this a placeholder or will you be using that one?

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Thanks for the nice comments, everyone!

Originally posted by K.T.B.
I wasn't expecting to see a Ufouria/Hebereke rip on here;

This isn't exactly a rip, but some of the big frames were edited from the original NES sprites.

Originally posted by K.T.B.
The echo is a fitting effect as well.

I used echo because the song was used in a cave themed location, though I see a lot of songs meant for non-underground themed places using echo.

Originally posted by K.T.B.
These are all unsampled, correct?

Yes.

Originally posted by K.T.B.
I'm guessing you're a big fan of the Irish / St. Patrick's Day?

I'm not an Irish, even though green is my favorite color.

Originally posted by Redwykelz
When I first saw it I thought it was a original thing they made for the mod

The version from that mod looks like the recreated version seen in Mistergambit's Sonic 1 beta remake.

Originally posted by Redwykelz
Also in the Pokémon G/S/C port in channels #3 and #4 you defined the @23 instrument in every note, I'm not sure but I don't think that's necessary since @23 is the only instrument in those channels; you can just define them in the beginning of the channel as usual.

This is because @23 is a vanilla percussion instrument, as only the first note plays with the correct pitch unless you redefine the instrument every note like how I did in the port.

Originally posted by 1UPdudes
Any plans to make any of the other Hebereke characters like the Lizard and Ghost?

No plans for the other characters right now.

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Double post!
I've just submitted the protype Labyrinth background and the Ruins of Alph/Union Cave port to the graphics and music sections respectively.

Are the other stuff (except for the Kuja's Theme port, I need to do some optimization on that one) good to go right now? Though I don't think the New Years Song will be accepted due to how simple it is.

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You can disable the thunder by clicking #lm{aniset} on the overworld editor, selecting Bowser's Valley in the dropdown, then unchecking "Enable original game's lightning palette animation".

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Insert one of the layer 2 scroll sideways generators (sprite EF). This works with both standard vertical levels and tall horizontal levels.

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On SMWDB's page of the hack you can download it in both .bps and .ips formats. Just choose .bps which is what you want.

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Is your ROM's extension .sfc? Asar assumes .sfc ROMs are unheadered, even if they have a header. Change the extension to .smc.

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Song name: Kirby Super Star - Vs. Marx
Sample usage: None (Unsampled), if possible
Audio reference: YouTube
Note data references: SPC, MIDI (Ripped from the SPC with NintSPC)

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This hack by Lui has some of the changes, such as the level changes, a Yoshi Coin indicator on the OW, and the autumn palette only after getting all 96 exits. It doesn't have the voice acting, changing to Luigi on the map with R, or the status screen though.

There's also a newer version with 3 patches, a Mario version (both players have normal physics), a Luigi version (both players have Luigi physics, Luigi is player 1, and Mario is player 2), and a mixed version (only Luigi has his floaty physics).

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Pages: « 1 261 62 63 64 »
Green Jerry's Profile - Posts by Green Jerry

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