Okay, so I've released a new beta version with some adjustments. It changes the level order and makes some minor changes.
Originally posted by dubiousdinobot(1) Raise height of first koopa platform for more clearance; put a sprite killer to the right of the bullet to make it disappear (just an aesthetic suggestion)
(2) Extend sticky tile area; one on each side.
- The really hard part were the two successive koopa obstacles, particularly the one carrying the koopa shell. Those two obstacles were even HARDER than getting that first section consistent.
- I would strongly suggest nerfing the koopa obstacles in some way, they seem significantly harder than anything else in the hack
I've made some changes to the two succesive Koopa obstacles, along with raising the platform at the midway, hopefully it's easier now.
Originally posted by dubiousdinobot-Quick question - this platform is just an obstacle to avoid, correct?
Yes, that platform is meant to trick the player. If you were to ride it, you'd touch the muncher and die.
Originally posted by dubiousdinobot-Spelling mistake in text-box, should read "Switch"
- Level seemed fine, and then I couldn't get past one of the obstacles
- The spiny pictured here killed me every time, even when I spin jumped on it. Not sure why.
Fixed the typo on the message. Also the spiny killing you was caused by that spot having two of them on the same place (because my mouse has this problem where it can double or triple click with a single click), which can cause this vanilla bug where you can die if spin jumping on two enemies at the same time.
However, you couldn't finish this level due to this error, so that level still needs to be tested.
