Language…
7 users online:  Donut, Elek, karls_Corinthia, NewPointless, Nowieso, Phyll, Rykon-V73 - Guests: 72 - Bots: 122
Users: 58,807 (2,271 active)
Latest user: Coolguy962

Posts by CaseP

CaseP's Profile → Posts

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 38
  • 39
You guys are making some really nice progress, I'm glad Remoga was the one A Yoshi asked to help, if anyone I would've chose him too, I was only dragging you down as I didn't have time on numerous occasions.

Keep it up you guys.

P.S: Loving the new castle.
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Originally posted by Bio
Can you just get original insted of attempting to copy/steal stuff from brutal Mario?

talking of this, can I make some boss for your hack, I need to get some experience and I can't really make some for BW2( not until the 'main' ASM hack is complete)?

BTW is that me or is this hack becoming the fabled team hack nobody manage to do?



You're not wrong, it seems as though there's someone new working on the hack every week.
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
I can imagine this question has been asked alot, I saw it in the older forums but didn't pay attention as I weren't into custom sprites back then..

So I have a Exgfx.bin file with a few custom sprites I downloaded, but the thing is, some I have downloaded are using the same tiles as the ones I've already used, so I wanna know if I can go into the ASM file and change what tile in the Exgfx file it uses.

How would I do this?
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
(restricted)
Heres a hack, I've just started:

My own ExGFX:


Some sprites by Schwa and MikeyK:


Just rearranging some GFX and inserting sprites at the moment, this is only gonna be a 4 or 5 level hack, but the levels are going to be extra long.
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Some more screenies of my new Egyptian based hack:



Entering the 1st Pyramid.


Thwomp edit (Wakes up, when close).


Mask statue gfx by me.


Jackal statue by me, also the turn blocks will be replaced.


Going down (using detour =P),


Small break showing a small storylined plot, this is probably going to be changed in the future.


EDIT: what do you think of this as some sort of dialogue part:


Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Originally posted by AtomicShroom
Looks impressive. How did you assemble the story part? Is it all map16?


Yeah, at first I just made a new ExGFX file with letters characters, and then created the map16 block within Lunar magic, but it took me forever, so I just use a different ExGFX file and put the text in there instead.
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Yeah, I can't get this damn thing to work, I been tryin for ages, but when I do what the readme says, I get the blocks in there but when I pick them up they turn invisible and turn into springboards with glitched GFX when I try n jump on them.

Can anyone help me with this problem?

Thnx
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Nice you got us there lol, that was probably the most convincing joke on these boards, I guess one good thing came out of it though, that being the idea of having surreal BG's, that is if they are possible at all lol.
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Originally posted by andy_k_250
Originally posted by Kc
Heres a new status bar I've been working on:

The status bar looks great! Can I ask, though, if the font is available anywhere on this site? I've seen it in several projects and I would really like to use it.



Yeah all its doing is using the unused color in the pallete of 3 (excluding transparent), the original uses just black and white, so I just simply went into YY-CHR and added a gradient at the bottom using the unused color and then selected the color i wanted in the pallete editor in LM.
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
How do the extra CFG files work that are included with this, I patched it straight to my rom, and got 3 hearts, in the sprites folder with it theres 8 .cfg files that go from healthmaxup1 to health maxup8. Im just wondering how to get these to work in my game, as there is no readme included with this.

Also another quick question: Is it possible to be able to collect another heart to add onto the ones you have and keep the rest of the game, much like zelda's "Heart containers"

EDIT: Is there a block that when you press down, you fall through the floor?
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Yeah, I read the forum description and relised this should go here instead of basic:

How do the extra CFG files work that are included with this, I patched it straight to my rom, and got 3 hearts, in the sprites folder with it theres 8 .cfg files that go from healthmaxup1 to health maxup8. Im just wondering how to get these to work in my game, as there is no readme included with this.

Also another quick question: Is it possible to be able to collect another heart to add onto the ones you have and keep the rest of the game, much like zelda's "Heart containers"

EDIT: Is there a block that when you press down, you fall through the floor?
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 38
  • 39