You guys are making some really nice progress, I'm glad Remoga was the one A Yoshi asked to help, if anyone I would've chose him too, I was only dragging you down as I didn't have time on numerous occasions.
Can you just get original insted of attempting to copy/steal stuff from brutal Mario?
talking of this, can I make some boss for your hack, I need to get some experience and I can't really make some for BW2( not until the 'main' ASM hack is complete)?
BTW is that me or is this hack becoming the fabled team hack nobody manage to do?
You're not wrong, it seems as though there's someone new working on the hack every week.
I can imagine this question has been asked alot, I saw it in the older forums but didn't pay attention as I weren't into custom sprites back then..
So I have a Exgfx.bin file with a few custom sprites I downloaded, but the thing is, some I have downloaded are using the same tiles as the ones I've already used, so I wanna know if I can go into the ASM file and change what tile in the Exgfx file it uses.
Looks impressive. How did you assemble the story part? Is it all map16?
Yeah, at first I just made a new ExGFX file with letters characters, and then created the map16 block within Lunar magic, but it took me forever, so I just use a different ExGFX file and put the text in there instead.
Yeah, I can't get this damn thing to work, I been tryin for ages, but when I do what the readme says, I get the blocks in there but when I pick them up they turn invisible and turn into springboards with glitched GFX when I try n jump on them.
Nice you got us there lol, that was probably the most convincing joke on these boards, I guess one good thing came out of it though, that being the idea of having surreal BG's, that is if they are possible at all lol.
The status bar looks great! Can I ask, though, if the font is available anywhere on this site? I've seen it in several projects and I would really like to use it.
Yeah all its doing is using the unused color in the pallete of 3 (excluding transparent), the original uses just black and white, so I just simply went into YY-CHR and added a gradient at the bottom using the unused color and then selected the color i wanted in the pallete editor in LM.
How do the extra CFG files work that are included with this, I patched it straight to my rom, and got 3 hearts, in the sprites folder with it theres 8 .cfg files that go from healthmaxup1 to health maxup8. Im just wondering how to get these to work in my game, as there is no readme included with this.
Also another quick question: Is it possible to be able to collect another heart to add onto the ones you have and keep the rest of the game, much like zelda's "Heart containers"
EDIT: Is there a block that when you press down, you fall through the floor?
Yeah, I read the forum description and relised this should go here instead of basic:
How do the extra CFG files work that are included with this, I patched it straight to my rom, and got 3 hearts, in the sprites folder with it theres 8 .cfg files that go from healthmaxup1 to health maxup8. Im just wondering how to get these to work in my game, as there is no readme included with this.
Also another quick question: Is it possible to be able to collect another heart to add onto the ones you have and keep the rest of the game, much like zelda's "Heart containers"
EDIT: Is there a block that when you press down, you fall through the floor?
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