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Posts by Kc1336
Kc1336's Profile - Posts by Kc1336
Pages: « 1 2 3 4 538 39 »
Not too sure if this has been requested or is out somewhere but:

A "key" so when you collect it, a mini picture of it appears in your status bar, then when you use it on a door or the level finishes, it dissapears from status bar.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Hmmmm, maybe somebody should try and contact BMF and ask him if you can comtinue the hack, if its being cancelled by him that is.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Thats weird, I never tried this before and I tried it earlier while messing about with a key, and wanted it to have the yoshi coin sound, then I relised it messes it all up, and I come here and see this lol.

Ah well, Coin sound will do for now.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
This one can't be too difficult:

A block that when you jump into it, it sets you of spinning into the opposite direction

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Some of you have seen some screenshots of this WIP hack in the sticky thread up top, but I decided to make a thread for it so here goes.

Okay, well this hack has its own story with cutscenes, etc. so I won't give too much away here. Basically this hack is based on a desert theme, full with secrets, alternative paths, mini games set by bosses (this making the bosses not particually hard, but the games they set rather difficult) and hidden treasure (coin rooms, keys etc.)

Heres a few screenies:

























Some of the lower screens are outdated, as you can see mario doesn't have his new clothes :P ..More soon


--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Status bar makes a comeback, tweaked a little:




And to answer a few questions:

Are these all my custom GFX?
No, alot are custom and alot are rips/downloaded but customized by me to fit the style, they will be credited still though.

What's with the cutscenes?
These are to obviously add a storyline to the hack to give it more of an edge, and to make sense on why you are doing things, also there are "controllable cutscenes" you may see in the next vid I upload.


Originally posted by Reading
One teensy complaint: I have this opinion of several hacks, but with the title "Sands of the Past", there's no indication it's a Mario game. Maybe Mario: Sands of the Past would work.


Thanks, I totally forgot to add "Mario" to the title.



Just to give a heads up for some of the next screenies I may post, all I'm saying is that something happens and strange things start to happen the further you go.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Well there's 2 ways I use for the text:

1. Create an ExGFX file with every letter/number/punctuation and save use it in a level, then make create map16 block words with them letter. (This is probably the best way as you can create any word, but its more time consuming as you have to go back and forth between 8x8 and 16x16 editors)

2. Create an ExGFX file with the speech I want and use it in a level, so there isn't much work once you're in lunar magic, all you have to do is go '180,181,190,191' etc. (Although this limits you to the letters you have in the speech, its a much faster way of doing it.)

I don't know one bit of ASM and I'm getting used to doing it this way, I'm also finding new things out that I can do with map16 only cutscenes and blocktool.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Haha well I'm gonna be changing that soon anyway, because he's not wearing his indy clothes :P

Oh and Reading, could you be so kind and show me an example of what you're talking about with the Layer 1 and layer 2 text?

Expect updates a little later, midweek, as I'm going out all day for my birthday today, my god I'm 20, and I have work to do monday and tuesday. Cya soon! (I'l still come back to answer questions)

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Ahh I see now, that is a really efficient way, I may use that in the future now. thanks.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Some of these sprites would be perfect for my hack, as Andy has already told me :P.

Great work on these :D, I wish I could have the time to learn ASM.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Originally posted by Daaa77
Kc, I have one thing to say:

I FULLY SUPPORT THIS HACK!!!

Honestly, this looks amazing. Your graphics are awesome. I did something like this once, but not nearly as fancy as this! If you can make the level design awesome, then this will be at the top of the front page. Just think about it, as a featured hack. You deserve... a medal for this or something.

All I can say now is, I hope this goes well. This really needs a support userbar.



Thanks man, if someone could make me one I would muchly aprecaite it.

=D

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Has anybody had problems with this block not working at all?

I PMed him and he tried helping me out by throwing out a bunch of different code, but none of them seemed to work.

I'm not sure if the code in the uploaded block is correct, but he gave me the following code to replace it with:

STZ $0DB6
STZ $0DBF
RTS

Can anyone help me out with this?

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Yay I can use them for my hack now :D


..although I can't seem to get the fire to work with the Gau, he just sorta spits out a glitched graphic that sorta arches a bit and falls, is there somethings I'm missing here?

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Wow mega thanks broozer for making that userbar :D
thanks to the supporters too! :)

Okay, More screenies? nah.

but..

Video:

<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/b4VWoc3FMIw"> </param> <embed src="http://www.youtube.com/v/b4VWoc3FMIw" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>


At the minute I'm replacing some sprites with smkdan's awesome SML sprites, maybe tweaking the graphics a little bit to make them fit more.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Oh right I see, so if I have:

24 gau.cfg
25 smlfire.cfg

then I put:

;sprite that will be fired
PROJECTILE = $25

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Thanks alot guys!

Originally posted by Buu huu

There's something that irks me though: The climbing animation of Mario shows a gigantic hat while from the side, it looks very flat. If you come around that, could you give it a neat fix? That would be nice.


This is something I haven't got around doing yet, but I would've probably forgot anyway lol, so thanks for pointing that out.

Originally posted by FPI
Besides that, I love how you made the "question blocks" disappear after you hit them. I thought of that one time as well, but never really came around doing that and I probably never will. Still, I really like that someone actually just did that. Overall, really unique stuff you have there.


Sorry to dissapoint you, but if you look closely, the blocks don't disappear, the brown blocks just share the same pallete as the background, which I hope to fix soon.




At the minute I'm just working on a new style of boss, rather than having to throw a block or stomp on a boss 3 or more times, I hope try and create different style, e.g. a chase, having a boss chase you, and having to avoid obsticals, if you get to the end, then you don't have to fight him, if not then you do. But thats just 1 example, I have lots of boss mini games in mind.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Originally posted by Dispari Scuro
You should fix the flicker though, as FPI said. Try to make sure each sub-map has the minimum number of ExAnimation tiles to prevent that. In my experience, you can usually fit 5 or 6 per submap before getting noticeable flicker.


It doesn't flicker like that ingame, I think it was just the compression of the video or something like that.


Originally posted by pieguy1372
My only complaint is the Punch sprite. It doesn't fit well with the pyramid scheme. Aside from that, this looks fantastic.


Yeah, now I come to think of it, you're probably right, Il try and chang the GFX to it to suit the egyptian theme.


No more updates I don't think, until maybe tomoro or wednesday, as I have a tonne of work for college to do, and mixing this wtih it really doesn't help :P, by all mean give me all the constructive criticism you got, even the small things that may irk you, I wanna try and get this hack almost perfect.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
@Supertails: You bet me to it lol, that was the first idea I did in sands of the past, infact that was the reason I started it :P but I wasn't gonna show anybody the 'mirage desert' level yet, It uses the same concept, but its quite different :D.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test



Originally posted by Daaa77
Didn't Schwa say he didn't want the Status-Condition sprites used anymore, since he cancelled his hack?



What you mean by this?

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
I decided to scrap the idea of the 2D overworld, because it left me hardly anywhere to roam around, and I'm also scrapping the idea of one big level, as this is a pain, say if you died really far into the level, then you'd have to start either from the beginning or from the midway point that was about 6 or 7 full level distances away.

So, heres my new Idea, having and intro of which Mario finds a treasure map in the sand, thus making the overworld into a treasure map style.

This is very beta of the map, lots of things need doing on it:



This is what it looks like when you activate each event after the previous level, they show up (unfinished, I'm running out of invis tiles to edit lol):




--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Pages: « 1 2 3 4 538 39 »
Kc1336's Profile - Posts by Kc1336

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