Banner
Views: 875,958,862
Time:
27 users online: aaa, Dark Prince, Far, FelterBr, Gammed Z, Infinity, Isikoro,  Katerpie, Klug, lx5, MegaSonic1999, NerDose, oderjunks, OEO6, phalanx, PlagueRatofDoom, Ragey, Rilla Roo, RPG Hacker, Rykon-V73, simon.caio, SJandCharlieTheCat, Spedinja,  Stivi, TDWarrior, TheBiob, Ultima - Guests: 62 - Bots: 79 Users: 48,887 (2,520 active)
Latest: Raude sc
Tip: When using custom palettes, remember that certain colors in palettes 0 and 1 will also affect the status bar.Not logged in.
Posts by Kc1336
Kc1336's Profile - Posts by Kc1336
Pages: « 1 2 3 4 5 638 39 »
New Overworld (unfinished):

Before:


After:



The tiles show up after you complete the level before, same concept as original SMW really. (I'm running out of invisible tiles to edit though.)

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Thanks, I've just relised that this hack is looking more and more like quackshot on sega genesis, as somebody stated earlier, Plungers yes/no? haha.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Quick update, does this look better or worse?:



Just took the borders and backboard away.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
I'm still having trouble with the Gau sprite:

No matter what I change the..

';sprite that will be fired
PROJECTILE = $06'

..to it stays the same and always gives me this:





--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Without it is.

:D

I'm a little slow on progress today, as I'm currently trying to get smkdan and Andy's SML enemy sprites working in my hack.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
That looks pretty cool, but may I suggest you take the point away from the end of the hat, and make it use different colours to the goomba, it will stand out more then.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
I've thought of an idea:


A block/sprite where, when you it it from below it moves up to the next block space, heres an example:


----------------------O = Been hit twice from below
--------O---------O--- = Been hit from below
O-O-O---O-O-O------ = Not been touched

O = Block
- = blank space

And then from the top and sides, these can be stood on, this would be a great idea to create stairs, or to create your own way at getting through a level.

Not sure how hard/easy this would be to make though.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Its okay now Reading, I just deleted something I really didn't need, so its fine now.


Heres a sort of new tileset for level 1, I decided to take away the outlines, because I don't really see many hacks like this anymore.



--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Awesome, Crash is awesome, I love the originals, which this hack looks based from.

Excellent, Il certainly download the demo when its out.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Here we are:



--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
May I suggest not having the part where you have to be small mario, either that or make the little alcove which holds the yoshi coin about 3 or 4 16x16 spaces bigger, because if not mario will get stuck as super mario, but if you make the space bigger, with it being an icy floor level, you could slide under it.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Just a few random screens of the first level..


New Question blocks and turn blocks:


..well, smashable:



In this screen it shows the different cacti that hurt/dont hurt you, as you probably guessed, the ones with the outlines hurt you and are solid, the ones without don't, and act like 25:


POW blocks (I'm not sure about these gfx for the blue block, I'l probably change them soon):


Same smash block, different GFX:


Goal (again I'm not too sure about this one):


--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Hehe, thanks Name XD.

Heres a few powerups, etc.



--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Cheers fella, I'm gonna go get some shut eye now, so no more updates for today, I'l be back to work on it tomorrow, maybe showing the first boss I started working on tonight ;) (But not giving away too much, ofcorse :P)

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
@DaKing: Wow, just wow!

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Thankyou Mr. Sind, I love it! :)




--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Heres the very basics of the first boss room:




The first part, a golden hand that chases you down a hall way, he catches you no matter what, but the further you get, the more powerups or 1ups you are likely to gather. Once he catches you, it transports you to the actual boss room:




I havent imlpemented an actually boss in there yet, I'm probably going to either do that much later, to fit the story line, or wait until I can figure out a way to make a decent one. I've had a few ideas, but I can't find a sprite that just stays in one places that I can use as a boss and edit its GFX.

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Originally posted by Broozer
Have you coded this boss yourself and have you made his graphics? Wow, this looks incredible! I'm curious to know how the battle will be. :3


Well, as I stated, I haven't implemented a boss yet, this is just the boss room. (The BG is black, because the hands use both layer 1 and layer 2)


Originally posted by Buu-Huu
Kc, may I ask you something? Did you made that "Hand chases you" part by putting teleport blocks on Layer 2 that scrolls to the right? Just curious.



Yup, for the chase part I used layer 2 hand with Exanimation.


--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Lol guys, I'l try and get a demo out ASAP but I don't wanna rush anything yet so it may still be a while.

Heres a few screens of another random level, ofcorse using 1 way blocks =P














No sprites added yet, I'm sort of making levels a different way, I'm doing the level design on a bunch of levels first (Puzzles, etc) then going back and adding the sprites. :D

--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Reply to Reading: Don't worry, I base levels on sprites in areas, when I say I haven't got around to putting sprites in yet, I just meant not put them in the level, I have rearranged the level for parts where they are a key part in some parts, e.g. in the video earlier on you can see me using an edited thwomp to get the coins/heart.

Reply to most of you: Don't worry, I'l change the 1-way blocks, I weren't too sure about them either.

EDIT: The new one way blocks:



Before, they looked spikey because I wanted them to look broken so you can jump through the broken side.



--------------------
Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Pages: « 1 2 3 4 5 638 39 »
Kc1336's Profile - Posts by Kc1336

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks