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Posts by MrMartley64
MrMartley64's Profile - Posts by MrMartley64
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Try to play SMW Bowser's return
(If the IPS works)
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HELP ME!
Why is it why i move the counters and i get garbage where the counter was when i play it?
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I was looking at preview 5 and was listening to the File select music...

Is that the Sector X music that i created? If it is, THANK YOU SO MUCH FOR USING IT! Can you PLEASE give credit for it?
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Hello! Bowser's second strike 1.4 is about to come out! I have gave it a COMPLETE overhaul! Iggy's Airship has been given a more airship like feel, and even better, The overworld has now been edited and the game got extended to TWO (Not one anymore) worlds so you guys have EVEN MORE fun! And if you have any suggestions, please comment below and i will try to put it in! Thank you for reading this! #smw{:|}
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Try a space like final world. That would look pretty good! Or you should do a factory theme. That would be different too.
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Unofficial soundtrack so far

Iggy/Morton's Airship (Morton's Motorboat too): Super Mario all stars, SMB3 airship.
The Sewers: Stewart Little The Journey Home, Up to his neck in it.
Boss battles in forts: Super Mario all stars, SMB2 wart battle
Boss Battles in Castles: Super Mario all stars, SMB3 Boom-boom battle
Speeding Stream/Morton's motorboat inside: Super Mario Land, Marine Pop/Airline Pop
Yoshi's gold mine: Sonic and Knuckles, Flying battery zone 1
The Sunken Treasure/P Switch: Super Mario all stars, SMB2 character select
Castles: New Super Mario Bros Wii. Koopa Kid Castle
World one: Super Mario All Stars: SMB3 world 1
World two: Super Mario Land: Muda (World 2)
Course Clear: SMB Course clear
Iris out effect after level clear: SMB3 Whistle
Switch palaces: Sonic 3: Ice Cap Zone 1
Title Screen: SMAS title screen
Intergalactic cave: Donkey Kong Country: Fear Factory/Oil Drum Alley
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Originally posted by GbreezeSunset
Projects go here

Also, you'd get more attention if you posted a few screenshots of your hack. Regardless, good luck : )


Ok, This is my first thread, so I don't know where everything goes, but thank you for the good luck! Good Luck to you too on your next hack! #smw{:peace:}
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Ill join in
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(restricted)
Originally posted by TheAbusefreakhacker0
Nice that you want to join, but there will be no Collab sorry


Aww man! Thats ok
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I turned the Red coins into Green coins. Should i turn the blue coin into a white coin?
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Originally posted by ISceptul
Ok, Now i cant load my rom in TT64. i applied all 3 MO patches and it says my rom is not valid. Any idea whats up? says i havent extended my rom, but i just extended a fresh rom!

edit: I just applied the first MO patch only and the same thing happens


Have you expanded the rom and applied the obj import patch?
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Originally posted by Luigixhero
Originally posted by Barrelroller64
Have you expanded the rom and applied the obj import patch?


Nice year long bump.


Sorry about that, i didnt realize this was all from last year
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I don't really get what i have to do to edit things in smb3 workshop. Can anyone help me?
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Try a SM64 or SMB3 Hack. Those are pretty easy
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1. Plan out your level
2. Start with the minor things like music and time
3. Lay out the ground
4. Add the more advanced stuff like coins and enemies
5. You should test it out now
6A. If anything goes wrong, fix it
6B. If everything goes right, start on the even more advanced objects like sub levels and exits
7. Test it all out
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I want to make a elevator for a ghost house. How do i make one using layer 2 smash and which smash should i use?
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One level in my hack that hasn't been introduced yet named Interglactic cave
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I wonder if there is a level editor for Star Fox 64. Is there an editor? Or will anyone make an editor?


DO A BARREL ROLL!
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Can anyone help me with Mario Kart Wii, Star Fox 64, And SMB3 hacking please?
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MrMartley64's Profile - Posts by MrMartley64