Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), said music will not stop playing after the intended end time if the music bypass setting is set to 00.
Well, after trying many different times to use Background ExGFX (and failing), I've decided to try and ask for help.
That is, because the numerous FAQs, Video Tutroials, Documents, and etc. didn't help me much.
So, in order to get the most out of my question, I'll be going over (step by step) how I insert my ExGFX, (With Pictures).
For This attempt, I'll be attempting to try and insert the "SMB2 Temple BG" into level 105.
First, I extracted the .Bin files and Map16 pages to the same directory as Lunar Magic and my (Unmodified) Hack.
In that same directory, a Folder named "ExGraphics" was created.
I then Extracted the GFX of the Hack to the newly created "Graphics" folder.
I then Re-inserted the GFX (also unchanged) into the Hack .
NOTE: No, I did not change the GFX to use 4bpp instead of 3bpp. Mostly because don't know how to change them in YY-CHR.
Anyways, After that, I inserted ExGFX80 and ExGFX81.
I then went into the Super GFX/ExGFX bypass, and changed the BG1 settings to ExGFX80.
I got garbled graphics in the Background (As per usual), and I then opened my Map16 page.
I have tried pasting graphics on every page between 3 and 19. I know that you are not supposed to overwrite pages 1-3 and 11-12. When I tried pasting on page 0x13 (pressing F3), I got garbled graphics.
When I DON'T get garbled graphics (At which point I press F9 to save), I still can't paste my Map16 tiles into the background!
So, Anyone have any suggestions?
-Yes, I DID TRY OTHER BACKGROUNDS. The same thing happens to them.
-I am POISTIVE that my ROM is clean. I've ran it through the Clean ROM Verifyer multiple times.
-No, this problem isn't in ForeGround ExGFX either. FG1, FG2, and FG3 work fine.
Hello Everyone! It's Time to introduce you all to the new and upcoming Hack,
-+Mario: The Galaxy Chronicles+-
Table of Contents
1)Introductions/Team 5 Star
---Introductions (aka; Team 5 Star)---
Team 5 Star is a Group of Individuals who have banded together to create a Mario hack. Team 5 Star is composed of Yanamanka (Me), Bantoleon (of Youtube) and Sbladei (of GameFAQS). Yanamanka (I) did the Overworld, Most of the Level design, and the selection of Music.
Bantoleon did the plot, inserted the EXGFX, and got most of the tools together. Sbladei Handles some of the level design, and most of the Backgrounds. Together, we strive for 5-star glory!
---Plot (aka; Mario's Objectives)---
"Mario has been enjoying his summer vacation without Bowser.
Mario! Set out and find out what has happened to King Koopa!"
Is it just coincidence that Bowser (King of all that is failure) has gone missing? Could it have anything to do with the crime sprees that have been plaguing all of Acrillya? And why is it that the robbers are targeting objects from Space only?
First off, BETA version 1.0 is DONE. FINALLY!
BETA 1.0 features all of World 1, which is the following;
Yeah. 10 whole levels, just for World 1. A total of 12 exits so far.
In other news, the Hack is mostly ExGFX. And modified GFX.
Linearity is pretty obvious in this hack right now, by the way. Not that the levels are linear, It's just that most of them move from Left to Right. (How dull, right?) Still, I failed to mention HOW they move from left to right. (Remember that!)
-The Current Title Screen-
-Level 1: Yoshi's Valley-
-Tutorials for Beginners-
-I spy a Key with my eye-
-I also spy a Puzzle-
-You have a choice here: You can either backtrack by taking the left path, or soldier on by taking the right path-
-Yoshi's Valley is completed without a fuss; but what lies beyond?..-
-Cream Lake Revealed!-
---Special Thanks (aka; Credits)---
Well, Without there being all of these people out there on this site, this hack really wouldn't be possible to make. As such , Team 5 Star feels that you all at the very least deserve Credit!
Bantoleon : Hack Base
Yanamanka : Overworld
Sbladei : Level design
Kaeru : Alternative Grassland Set
The V : Courtyard Set
System : SML2 Graphics
An00claus: NSMB Mountain Set
WhiteYoshiEgg: Magic Boy- Ruins
Spigflake: Beach tileset
St. Nick's Nutcrakers: Demon's Crest Forest/Swamp set
Snowikku: Dino City Ice Cave
SCORPOIN: Marching Midles Fort
Icegoom : Redrawn Mario (Tankooki Suit) & Luigi
Daytonthegreat & Icegoom: Mario's Sprite
Ringodoggie : New Coin counter
-Mario-Linkiejj- : Big fireballs
Synth : New Powerups
Ty Yoshi : Screen Scrolling Pipes
Aiyo: Screen Scrolling Pipes & Redrawn fix
KilloZapit : Health Bar
Glyph Phoenix : Trust Fund
BMF54123 : Time Up Glitch Fix
The BETA 1.0 of the Hack will be released tomorrow. I hope you all try it out and enjoy it! Please leave a helpful review if you have criticism. Also, if you find any bugs/glitches, be
sure to notify me immediately!
Question: Why would Mario look for Bowser when he is missing, if Bowser not appearing is a good thing?
Well, Look at it this way; At least when Mario knows where Bowser is, Mario and Luigi can stop his devious Plans.
So, I'm theorizing in this hack that Mario would rather be able to stop Bowser, than not have to deal with him.
Today I really don't have a lot of time to work on the hack. =(.
Sadly, I've tried submitting the hack, but the IPS file doesn't want to work, so I had to do some serious de-bugging at 3am. Bantoleon and I tested the new IPS (which was just submitted). Hopefully, It'll work.
In other news, there have been some serious new changes to the hack.
-New Title Screen.
Yep, A new title screen, featuring custom movements. The level being played in the Title screen is the "Goldenrod Ruins". (Notice the Koopa Massacre taking place).
-Moved Morton's Tower.
Probally a turn for the worse by doing this. At the same time, since Morton's Tower is the end of the Demo, shutting players off from the rest of the hack makes SOME sense. (I'm personally done arguing with Bantoleon over this factor).
-Took out glitched Disco Ball
A Disco-Ball in Shroomville was supposed to have shone a little light on the night-themed half of the level, but the Disco Ball decided to glitch up the area instead. >_<
Now the Area is pretty dark (But the darkness gives it a nice night-time feel).
-Yoshi's Crossing's Maze
Yoshi's Crossings has been made into a door maze, instead of your average mad-dash-to-the-goal-post-at-the-far-right-of-the-level level.
Also, we have more Pictures to add:
-+-Level 2: Cream Lake (Visit 1)-+-
-Try not to get to caught up in the scenery.-
-The Doted lines pretty much say "Come back later". We'll go that route in visit #2.-
-A simple puzzle involving hitting a shell rewards you with a way to reach the top of a nearby hill.-
-+-Level 3: Yoshi's Canyon-+-
-Mario takes a look at the entrance into the Canyon-
-The Canyon will really make you work for those Yoshi coins, unless you decide to bring certain items with you.-
-You'll need to acecess some ruins in the Canyon to find a P-switch for a puzzle. If you're small Mario, then this area is pretty generous towards you.-
-Goldenrod Ruins revealed!-
As you guys can see, the hack is coming along rather nicely.
Version 1.1 is scheduled for January 2.
Alright, I'll speak to Bantoleon and Slabdei about the Cutoffness.
Anyways, World 2 should be (at latest) in early January. The Overworld Glitch involving being stuck on Yoshi's Island is also currently being worked on.
Also, I'll speak to Sbladei about making some new ExGFX (and inserting music) for those levels.
I'll post a new update tomorrow, with new screenshots on the levels' progress.
Oi, It's been awhile, hasn't it?
Well, Midterms have been coming up at school, so the entire crew is busy studying. Luckily, X-mas vacation is just about to arrive (It starts tomorrow), So I'll be able to fix up World 2 and hopefully release BETA 1.1 next Saturday.
I want to thank you all for sticking with this thread, I mean, 300 views is a lot to us! If only we had more than 3 posts (Bantoleon's going to kill someone over that, I'm sure).
Anyways, Thanks for all being so patient. I'll try to post an update on Thursday!
Anyways, I definetely like the way your hack is shaping out. From what I've seen in the screenshots, the difficulty curve seems nice and smooth. I can also tell that lots of effort went into the graphics of this.
But there is one flaw... The Midway point. That's really it.