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Posts by Mushroom378

Mushroom378's Profile → Posts

My first hack, with 2 worlds.
Current state: Demo 2.5
Screenshots:
Title screen (Work in progress)



Levels:






If someone can help me with custom HUD and/or sprites, PM me.
--- Mushroom378</div></div>


Cement blocks are placeholders. I will replace them with nicer-looking bones. As i said, this hack is still work in progress.
--- Mushroom378</div></div>
(restricted)
Demo 2.6:
Now with custom music!

Title screen: (default SMW now)



Screenshots:











I am nearly finished with this hack, so it will be available soon! #tb{:D}
--- Mushroom378</div></div>
Demo 2.7:
One level added.

Screenshots:








--- Mushroom378</div></div>
I want to remove coins while you're attacking enemies with a fire flower, like in SMB3. What program allows to do that?
--- Mushroom378</div></div>
The last level of my 2-world hack:
Note: These screenshots are old and level is now tweaked to remove some cutoff.







Before I upload the hack, i will tweak some levels. It will be finished around January 2016.
--- Mushroom378</div></div>
There is an info box saying that you can go through these pipes.
By the way, it's my first hack.
--- Mushroom378</div></div>
My second hack, after 8 months. Started working 3-5 months ago.
I don't know the exact name, it will be something like this.
Title screen:

Level 1:





--- Mushroom378</div></div>
here is my review of this hack:
Levels are creative, i liked the idea in level 3 how you use trash cans to go through levels.

Stuff you need to fix:
There is too many 1-ups.
Glitched map:


Too low ground:


Disappearing Hammer Bro:


Minor cutoff:


Also, in this place the game slows down:


This hack is very creative. I liked the ideas of some levels.
Though the "shop" in 3rd level leads me to YI4 side area.
But, it's a work in progress.
--- Mushroom378</div></div>
Originally posted by Hobz
unless there were enemies you already killed here, this has absolutely no purpose.

Enemies were defeated before making these screenshots.

Originally posted by Hobz
you should really consider changing the palette.

I will think of it.
--- Mushroom378</div></div>
Review:
Some 1ups were removed.
Hammer Bros still disappear, remove one and it should be ok.
Some ground is still to low.

Is that intended?


P-switch door in level 2 is now outlined, but you should place it (P-switch) in a visible spot.

This looks weird. Replace some of these blocks with normal grass ground.


This looks cool.


Castle doesn't disappear after you complete it.

Also, the water in level 4 looks static.
--- Mushroom378</div></div>
(restricted)
10/10. It looks neat. I like the idea.
--- Mushroom378</div></div>
How to fix that?

--- Mushroom378</div></div>
New level!
Screenshots:




--- Mushroom378</div></div>
Originally posted by MarioFanGamer
You need to (re)create them.

How?
--- Mushroom378</div></div>
Which are event tiles? Where are they? Can you make a screenshot#tb{:?}
I deleted the whole overworld except Valley of Bowser and Vanilla Dome!
--- Mushroom378</div></div>
I don't have these landmasses you are saying. I don't have anything except special world, vanilla dome and valley of bowser.
Is it possible to make your own event tiles?
--- Mushroom378</div></div>
Originally posted by TheBiob
Now press layer 2 editing mode (#lm{ow8x2}) and everything that appears is the event tilemap you can build in there to create event tiles and then use the Layer 2 event tile selector (#lm{owl2evn}) to select the tiles

Don't have anything. only water and X tiles.
--- Mushroom378</div></div>