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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Posts by Matias Palacios
Matias Palacios' Profile - Posts by Matias Palacios
Pages: « 1 »
Hello, i am new on this page and new on the Super Mario World hacking, I need know if i can change the ROM name like HACKED SUPER MARIOWORLD instead SUPER MARIOWORLD. Thanks.
Hello, i need modify the Yoshi's House level tile. I tried with YY-CHR but show me wrong palette. I need other program for edit graphics or fix the palette on YY-CHR. Thanks.
Thanks.
Hello, i need help in the overworld, When I finish the level. The next level doesn't unlock on the overworld. I want know how to fix it. Thanks
Hello, I have another problem with my Super Mario World hack. My problem is this, While i was editing the intro level (C5) normally. Save the changes on the ROM. And I test it with emulator ZSNES. Everything works fine, but when i pressed 1 Player Start. I appear at another level but the intro music. I leave the intro level in Lunar Magic and the level in the game.

In Lunar Magic
http://i.imgur.com/r32e2DV.png

In game


WYEdit: fixed table stretch
Originally posted by ThatOneNetBattler
You most likely have aplied the fix by hitting Shift + F8 that makes it possible to use the Display Level Message 1 sprite. That fix changes the intro level from C5 to 1C5. Just save level C5 as 1C5 that everything will be good.


Thanks, That worked!
Pages: « 1 »
Matias Palacios' Profile - Posts by Matias Palacios

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