Originally posted by Blind Devil
Entry Name: BUSTER QUARRY
Playthrough date: 2019-04-01
Design: Very good! The level is athletic and challenging, filled with action from start to end. The theme was nice, and the sprite usage, as well as Yoshi Coin placement, were great. Everything was fair and balanced difficulty-wise, despite me dying once near the end due to a surprise Wooden Spike which blocked my jump. I know it was mostly my fault due to rushing a bit, but there could be some kind of prior warning when it come to this jump... or getting rid of the Wooden Spike. But this is my only complaint. Well done!
Design points: 55/60
Creativity: Even though the level plays safe in that regards, all setups were varied enough to make the whole level a satisfying experience. But the most memorable part when it comes to creativity is the path to get the last Yoshi Coin, which revolves around moving shelless yellow Koopas to a shell so they can hit a vine block and unblock paths. It's also simple, but it was executed well. You've used a consistent set of sprites and made a great job with them.
Creativity points: 27/30
Aesthetics: Simple but sweet. Good palettes, a nice mix of Cave and Ghost House elements, as well as a good distribution of decoration. It doesn't go into fancy territory but it's still nice. No cutoffs or glitches that I could have spotted. All elements are spot-on.
Aesthetics points: 8/10
Total score: 90/100
Dude thank you, this means so much. After my past two submissions receiving mediocre reviews, to see that someone liked my level and said it was very well made, means a lot. Makes me realize my growth as a designer over the years. Very fair review too!