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Posts by IronFoxGaming
IronFoxGaming's Profile - Posts by IronFoxGaming
Pages: « 1 2 3 4 5 613 14 »
How do I make AI for a Charging Chuck to follow another sprite, and when it collects it, it carries the sprite to a specified goal? I also want to make it have a tag on it, so if another Charging Chuck with a different tag touches it, it drops the sprite and bounces away slightly? This would be the main mechanic in a minihack that I'm working on at the moment.
How exactly do I animate 4 4x(8x8) tiles in the newest version of Lunar Magic?
Personally, I've always loved Super Smash Bros. Melee. After many attempts to buy the game, I decided to just get a rom of it ad emulate it to my heart's content. Unfortunately, Dolphin Emu. keeps saying that some "graphics-ini" thing won't work and in turn, I'm unable to boot up the game at all. Does anyone know what to do to fix this, or is it the game that I'm trying to emulate?
I'm ready to start on a hack for Super Mario Sunshine. The only problem I have is that I like to frequently test my hacks, but whenever I try to use SMS on the Dolphin Emulator, it shoes the Nintendo and the Dolby Digital Surround Sound logos, and then when they fade out, the game goes to 0FPS and freezes. Does SMS not work on Windows 10 (Intel Pentium processor)? Are there special settings that I need to activate? What am I doing wrong?
Yes, but the game still freezes after the Dolby Logo fades to black.
SSBM Melee doesn't even start. I'm not sure what it is...
Dolphin 4.0.2.
Branch: master.
Do I need to use an older version?
Is there any way to change Mario's Palette Animation for when he gets a star? I want to make Mario turn green and flash a blue barrier around him, but I'm not sure how to do this.
It would be cool to see the program randomize the overworld, too. You could end up with Yoshi's Island overtop the Forest of Illusion or Bowser's Castle would end up in the sea.
None of these are working on my emulator, but...
Okay then.

^ Surrounded by tables.
< Doesn't know what he wants to be
v Fashionably late, as usual...
Making a level based on another game is okay, right?
Alright, thanks! #smw{:TUP:}
I have two versions of my level that I like equally (Only differences being the palette and the color of koopas) and I can't decide which one I like better. What should I do? I honestly like having it look like Pinna Park, but I also like it looking like a lit-up carnival. Hmm...

Edit: I'll include both versions of the level, but the one that I want to be voted on will be the Night ver.

Just so you know, my level includes an edited map16 as well, so some blocks might not work how you'd think they would if you put this in a collage of other submissions.
I just wish that I knew how to convert a hack into a patch! #smw{^_^;}
Here's my hack IPS. The two levels, "Extra Info" and "Dead End" simply give you more info on the hack. The actual level to be voted on would be "Night."

Could you make a sprite that when Mario would usually die via touching any sprite/object, it turns Mario invisible, spawns in Mario's position, goes through an animation once, and restarts the level?
For the sprite's graphics, just make it a realistic explosion, similar to this one? It would work perfectly as another form of Death animation for Mario in the hack that I'm making.
^ Naw, I don't care about it on way or the other.
< Turning Mario into the Annoying Dog for whatever reason.
V Probably got the "Bad True Pacifist" ending in Undertale.
^ You could just put Mario out-of-sight, block him up, and make C7 a no vertical/horizontal scroll level.
Dog in the Ruins.
Just a piece of my upcoming hack #smw{;)}
Pages: « 1 2 3 4 5 613 14 »
IronFoxGaming's Profile - Posts by IronFoxGaming

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