Language…
20 users online:  Ahrion,  AmperSam,  Anorakun, Beed28, ben15420, Daizo Dee Von, DanMario24YT, gizmo_321, Gorry, Green, mathew, Maw, MorrieTheMagpie, Nayfal, OrangeBronzeDaisy, Ray Hamilton, signature_steve, Skewer, SMW Magic, wye - Guests: 280 - Bots: 537
Users: 64,795 (2,370 active)
Latest user: mathew

Posts by Mineyl

Mineyl's Profile → Posts

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 49
  • 50
Originally posted by Red Chameleon
...is that the people saying things like "I'll see what they look like and vote" have to consider that the person would spend a large amount of time and effort working on said graphics, and to redraw everything then get shot down by people would be a pretty nasty feeling.

I believe a small sample of that person's endeavors would be in order, then. :)
One of these days, people are going to spell my name correctly... :P

Ah well. Thanks for putting me on there. :D
That's a really good idea, 'cause I made the secret exit in 8-A pretty bitchy to get to... :3 It'd be a shame if it were just a dead-end level that did nothing at all but contribute to the exit count.
I would take it, but I feel like the switch palaces should be consistent in their design, somehow... I'd have to see the other switch palace stages before I could create my own for the hack.

Besides, knowing me, I'd be an ass and create an unfair puzzle or something for it, and we don't want that!

I hope that whoever gets it will do it justice: it's the green switch, after all! Muy importante.
Originally posted by zock4
Î am happy when the demo realeases and I wanted to ask, if I could test a few levels for you.

First of all, welcome to Super Mario World Central!

Due to the way this hack is organized, I would say that the best time to beta test would actually be after all of the levels are submitted and the full version is on the brink of being made publicly available. I'm very hopeful that everyone that has or will be submitting levels has thoroughly tested what he has created before sending the levels to the overseer(s), so testing of the full version will be minimalized and encompass more technical aspects such as custom sprites and various assembly-based shenanigans.
Wow, this discussion went down pretty quickly... I woulda' volunteered. I've still got the credits font covered, though, at least. xP

*sits back and waits for sample screens*
Originally posted by S.N.N.
Hey guys, I finished another map theme. I think it's my favorite map composition so far:

*awesomeness*

Enjoy!
!?

What sort of blasphemy is this? There's no such thing as a GOOD desert theme! You must take this down quickly, as deserts are forever cursed to be annoying, boring, dull and drab segments of ALL video games regardless of genre!

Obviously sarcasm. Good job, SNN. :3 I agree, and think it's one of my favorites, as well.
Holy crap, that's great... I don't think I even have to try, now. ^w^ Awesome work, WYE. :3
I was contemplating it, but WYE's is like the perfect mishmash of new age Mario title screen styles, and I very much doubt that I can improve upon it. :(
I vote for #4.

No offense to the creator, but I think #3 looks terrible. Could be dramatically improved, though the idea is certainly good.
Originally posted by Brad172
That's the idea though, its supposed to be the Dark woods theme for bowser's sub-map.


Personally, I think you should darken the foreground and use a different shade for the trees in the background. I just loaded your image in a program and discovered that the foreground and background both contain the same shade of brown at the moment, so yeah...
GN: You could also try simply changing the FG palette to something more on the yellow/orange side. While it won't add decoration, I don't really associate those colors with anything else but sand, so it should help with the desert illusion.
I like the star idea as well. I could alter my graphics from before and see what I come up with. :3
I know it's sorta' late for me to say anything, but just a random tidbit about the whole vanilla discussion in case anyone's not in the know: the hack was once agreed upon to be mostly vanilla in its design when I joined the project back in September, hence why my two levels are vanilla. In fact, I'm pretty sure the majority of the levels that were taken back then and submitted are still vanilla in the ROM.

...but to be perfectly honest, if I had known the hack were gonna' be chocolate, I wouldn't have signed on in the first place 'cause I just can't do that stuff. :\
Originally posted by Lemonade
I also ripped a font from FF7 :

Not sure if it'll be useful but whatever.

Are you SURE that's from FF7? :)

Anyway, I could go either way on the font. The FF6* type and WYE's font both look great to me, though the capital letters in WYE's are indeed a bit on the square side...hmm...
Originally posted by yoshicookiezeus
There really isn't much point in actively trying to dodge the falling blocks; just run, get as many mushroom blocks as you can, and hope you don't die.


YCZ, even though I like the majority of the things you design, I think this sentence is a pretty big indicator that the difficulty of that section should be toned down. :<

Other than that, it looks neat and I love the giant switch idea!
Since I've never posted anything in this thread, here's a random vanilla beach level courtesy of yours truly:

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/FyyMnHBhyZM&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FyyMnHBhyZM&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Obviously, the music isn't in the hack itself.
Originally posted by Hailstorm
Waterlogged Woods, which was nearly impossible for me.

Nearly impossible? I actually thought it paled in comparison to many of the levels, difficulty-wise...unless my sarcasm meter is broken.

Glad to see me get a mention. I know I don't post here often enough, though I would like to alert you to my (inferior) credits concept from several months ago which can be found in the "How Shall We Do the Credits?" thread:

Mineyl's credits concept

I like your idea more, though I like my fonts better. :3
Originally posted by Hailstorm
Hmm...perhaps there would be some way to combine your fonts and my decorations?...Probably not. I have barely any space left for GFX/Map16.

Anyway, I really like your credits as well. The varying fonts would do a nice job of keeping the player's attention on the names of each author!

Well, in the event that people go with your idea, you could probably try to change the colors for the fonts a bit...like making the names of the authors gold while keeping the level names blue. Little stuff like that goes a long way toward professionalism, and it'll also make the credits look more interesting (simple color changes can be a very powerful thing, after all).
(restricted)
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 49
  • 50