Posts by scepile3 |
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 For some reason when I edited Mario to look like kirby, Mario's feet appear when I was swimming when Kirby had a mushroom. It also appears for other stuff like when Yoshi extends his tongue and while Kirby was flying...Can anyone tell me how to fix this? -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 Thanks, it works now!!!  -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 Originally posted by Deserexwhen i load the bg into page 12 on the 16x16
editor and open the bg editor,when i try to paste
a part of the graphics it says:
tile 0x12B1 is not within the current BG map16 page
how do i put it in the bg editor?
You just find the map 16 page with the BG on it and press page up and down until your on the page with the BG tiles. Then you select a tile on the map 16 and paste it on the BG with a right click. Make your BG and enjoy! -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 I'm trying to remove the "TIME UP" message and I checked the ROM Map. It says to change 052F1 (BNE) to BRA but when I go to that part of the HEX Editor, it only shows numbers. Am I just supposed to replace those numbers with a different one? If so, then what? I think your not supposed to edit one number (on offest 052F2) and R isn't a hex number if I remember properly... -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 Thanks, it worked! -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 I've disabled the cape spin but the sound still plays. How would I be able to disable the cape spin sound? Oh and one more question, what would pressing up (on the controller) be for asm(the section of the code)? -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 How do you base the block off of it?
Edit:never mind, it's ok...
Edit2:I still can't find the cape spin sound. -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 Does anyone know how to convert this code into the xkas patch L and R hook disable if possible? I have tried this as a custom block and it works. I've tried putting this code into the patch but I've failed. Do I have to edit the code, change it completely, or are some parts are not supposed to be in there? I understand if this doesn't work. I have no experience when it comes to patches...
(These first four lines were for my custom block when you press down it worked. When I tried this I removed the first four lines.)
LDA $15
CMP #$04
BEQ Stomp
RTS
LDA $77
BEQ Stomp
RTS
Stomp:
LDA #$01
STA $187A
LDA #$01
STA $18E7
LDA #$01
STA $1888
RTS
LDA #$09
STA $1DFC
Sorry it's so long... -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 It's me again! Well this time I'm trying to make a target smash like block similiar to Azure Chaotic's except instead of warping you, it ends the level. It freezes when you have more than 9 coins. It's supposed to stop mario until you press a button besides start or select. I think it has something to do with the
LDA #$0D
STA $71
If it does, can anyone tell me another address to stop mario in the air completely? Oh ya and how do you make a block break?
Here's the code:
Not sure if BRA Check is nessassary.
CodeBRA Check
Check:
LDA $0DBF
CLC
ADC #$01
STA $0DBF
LDA $0DBF
CMP #10
BCS Press
RTS
Press:
LDA #$0D
STA $71
LDA $16
CMP #$01
BEQ Teleport
LDA $16
CMP #$02
BEQ Teleport
LDA $16
CMP #$04
BEQ Teleport
LDA $16
CMP #$08
BEQ Teleport
LDA $16
CMP #$40
BEQ Teleport
LDA $16
CMP #$80
BEQ Teleport
LDA $18
CMP #$10
BEQ Teleport
LDA $18
CMP #$20
BEQ Teleport
LDA $18
CMP #$40
BEQ Teleport
LDA $18
CMP #$80
BEQ Teleport
BRA Press
Teleport:
LDA #$08
STA $71
RTS
I make too many long codes... Sorry again.  If I'm violating any rules please inform me and I will not do it again... -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 Originally posted by AzureStore $76 (direction) and $13E0 (pose) to free RAM and 're-load' them to the saved values every frame.
Where is free ram? Also, how do you make the block increase the coins by one? I might be able to do that if I knew the piece of coding to make the block break right after the BCS Press...
Edit:Well I meant to increase it once only. It increases the coin count by 1 every frame.
Edit2: I'll clearify my question then. How do you do this:
Originally posted by Questionyou can also add in the smashing action by JSR/JSL-ing to $028663 with 0 in A. you should also make sure to get the reloc offsets right. I also found the free ram but I'm still lost on how to re-load them to the saved values every frame... 
(my posts are all long, too long) -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 00102B seems to be another timer related rom address. I accidentally increased it from 10 to FF and the time decreased like crazy. -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 I'd like asm of the name change. (Where you're luigi and you turn back into mario, the name reverts to MARIO in the status bar.) It should be able to be put in an xkas patch. -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 Acually, both were the same xkas patch. I just forgot to change the description. The second one is accepted. -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 Edit:I just realized. The star part doesn't work. I removed it.
@ MarioTweaker: Here's the xkas code.
Code LDA $19
CMP #$02
BCC Reset
LDA $19
CMP #$02
BEQ Cape
LDA #$02
STA $0DC2
RTL
Cape:
LDA #$04
STA $0DC2
RTL
Reset:
STZ $0DC2
RTL
You just need to hack a routine. Don't ask me. I can only do the asm. All of my codes hack the L and R scrolling routine. By the way, I already tested it. The codes don't come out properly so just quote and you'll see the code better (in the post). -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 $0DC2
Reserved Item(current player)
#$02 = Fire Flower #$03 = Star, #$04 = Cape
I know it's odd but it's true. I was doing a request when I stumbled upon these values. -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 Edit: It acually doesn't do anything.0_0
I don't think you can use it when you disable the item box. You may be able to hack the routine for the item to fall. It works for me. I even tested it on a clean rom.
1. When did the game freeze? Did it not load at all? Did it freeze at the intro start? Or did it freeze when mario did a certain action?
2. Did you already disable the item box?
Any way, if you don't want to edit any, here's the code(hacking the scrolling from LR routine)
Codeorg $34B64 ;;change this to free space in rom
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
macro RATS_start(id)
db "STAR"
dw RATS_Endcode<id>-RATS_Startcode<id>
dw RATS_Endcode<id>-RATS_Startcode<id>^#$FFFF
RATS_Startcode<id>:
endmacro
macro RATS_end(id)
RATS_Endcode<id>:
endmacro
lorom
header
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Disable L/R scrolling
org $34B64
org $00CDF6
BRA lrSkip
org $00CE49
lrSkip:
;Hijack the status bar routine
org $008F49
JSL NewRoutine
org $34B64
%RATS_start(0)
NewRoutine:
LDA $19
CMP #$02
BCC Reset
LDA $19
CMP #$02
BEQ Cape
LDA #$02
STA $0DC2
BRA Return
Cape:
LDA #$04
STA $0DC2
BRA Return
Reset:
STZ $0DC2
BRA Return
Return:
LDA $0DBE
INC A
RTL
%RATS_end(0)
Originally posted by MarioTweakerCode LDA $19
CMP #$02
BCC Reset
LDA $19
CMP #$02
BEQ Cape
LDA #$02
STA $0DC2
RTL
Cape:
LDA #$04
STA $0DC2
RTL
Reset:
STZ $0DC2
RTL
I'm not too savy with asm. So could someone tell me what routine I would need to get this code working. I don't know how. It is suppose to fill the item box with an image of the power-up state in the codes current state all it does is crash my rom. Also will this still work if I disable access to the item box via hex?
-------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 I made an ability for both Mario and Luigi. Unfortunately, they suffer from some glitches. I just can't seem to fix them. Here's the download link: http://bin.smwcentral.net/45 It's not that good but that's what I got. -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 O_O That is cool... I could never do that... (ever) -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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 I can't think of any screenshots that would make it look real and I can't do videos... *gets idea* -------------------- You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)
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