Views: 852,405,383
28 users online: AccurateZoomer,  Anorakun, autisticsceptile1993, BWGLite, DarknessRises, DeppySlide, Doug Walker, Eduard, Enan63, EnzoLipe1, JabuJabule, JakkyShane,  Katerpie, King Mayro,  Koopster, kyasarintsu,  Lazy, Magikey, Matheus2653, Minish Yoshi, Miscalc, oofoplayez561, SammmUuU, shovda, SimFan96,  Sinc-X, yoshiatom, Yoshin - Guests: 81 - Bots: 114 Users: 47,000 (2,529 active)
Latest: RoyalTheBoyal
Tip: Don't just modify the original SMW overworld; start from scratch.Not logged in.
Posts by Enjl
Enjl's Profile - Posts by Enjl
Pages: « 1 2 »
Shame about the laptop breaking. Good luck with your final exams and other projects!

I personally had a lot of fun with Swissotel. The setups are brilliant and satisfying to execute and it manages to create a constant tension while never being unfair.
Section 5 isn't bad, you just misunderstood it. Your task is to get to the top together with the coin trail. It's a pretty neat section, if you ask me.
Originally posted by Impetus
What I've read so far of this article is so bad, honestly. Like 33% attributing basic level design concepts that exist in all games to Nintendo, 33% acting as if the way things work in one level is the standard for the entire game and 33% the equivalent of where someone draws the Fibonacci spiral over an image regardless of how well it fits and goes "here, this proves its a masterpiece".
Not to mention the idea of reverse engineering design choices is a little egregious, basically your standard "author's intentions" messy stuff.

Reading some of it myself I don't understand your opinion on the article, to be honest.
"33% attributing basic level design concepts that exist in all games to Nintendo" is... ? Do basic level design concepts not count as a core element of level design and isn't worth talking about? The things I saw the article most commonly talk about is stuff that designers use in their levels to manipulate the player into taking certain actions. In Game Design, if someone picks up one object from your game and asks "what is this object's purpose" and you can't answer, that part of your game has bad design. And while we can't really ask Miyamoto on what each enemy in the game does, I think the article comes close or hits the nail on the head for the intentions for the elements it talks about.
"33% acting as if the way things work in one level is the standard for the entire game" ... you mean the concepts such as interceptors that are widely acknowledged and used amongst game designers? If you mean something else, I must've missed it going through the article.
Originally posted by Impetus
My main issue with that diagram in particular is that the links are created in an entirely arbitrary and unnecessary way, and even if it were just supposed to represent the 'skill themes' of the game, it entirely misses many, many themes in the challenge of levels. I'd write a longer counter-analysis to the entire thing were I not busy at work, but considering my opinions are apparently controversial, I might as well try and do so when I get back.

It represents the two themes that are globally present throughout the game, giving examples for obstacles that Nintendo uses in designing for each of the themes. Themes of individual levels are something that aren't and shouldn't be discussed in this diagram, but which would too be an interesting thing to analyze on their own.
oh hey looks like the judge group has changed
Am I allowed to place ground-guided fuzzies in midair (so that they spin in place)?
Originally posted by Hobz
i dont think that was the intended functionality of those sprites #fim{:O}

Yeah but I think it might also fit into the category of "using sprites in unexpected ways like fish out of water", which is why I'm unsure.
Grinding to a halt

No secret exit
No dragon coin
Yes moon
congrats everyone!
Pages: « 1 2 »
Enjl's Profile - Posts by Enjl

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy