What about that bit in one of the Mario Infinities where you 'fall' so far in the sky that everything becomes glitched, like a parody of what happens if you make your level too tall. I though that was pretty nifty, and it looks really odd, except it was a good 'odd', and it worked in context.
I need the exit that takes me to the fortress and avideo will not help me because of my internet speed,it takes forever to load.
You see, it's kinda hard to explain using words.
Essentially, what you have to do is.... You know that bit with all the little rooms and a whole lot of on/off switches? There's a whole lot super koopas flying around? There are three 'corridors' out of that section on the right: the bottom one leads to the exit that goes to the airships, the middle one leads to a mushroom, and the top one leads to the exit that goes to the fortress.
sorry i don't agree: vip mario 4 has too many bad palettes ans is kaizoish D:
Having played the game extensively, I don't really know what you're talking about in either accounts. There ARE levels that are pretty hard in the endgame, but it's more on part with Super Mario Infinity 2 then Kaizo.
edit - HOWEVER, I think, from my understanding, that Vipper and crew don't want the VIPs to be rehosted other then on their site? There's a big red tag on the latter hack's download page about not redistributing the ISP.
Actually, Vipper uploaded them here a while ago (November or something?) and then vanished, so I'm assuming he didn't have a problem with them being here. When the hacks were wiped in May, they were reuploaded shortly after.
Ah, I did not know that!
Well then, I just wanted to make sure everything was fine!
I think part of the problem is that the hack removal log is seen as this big old 'lookit here there be the stuff you don't want to do!'
As such it is seen as a comprehensive list of stuff you should avoid to do while making a hack - fair enough.
Now, I'm all for picking out little faults and joking around, but the way these are presented the faults and jokes are shown at the same 'level' of error as genuine faults, and I do believe this leads to confusion. Like I said, humour is good, but at the same time it makes it harder for people too seperate what is important and what is not! The last few Riko guest removal log all egged against Iggy - you have to admit it's easy for someone not used to the place to think 'Oh, so I'm not allowed to have Iggy in my hack at all'.
Just a few more cents thrown in the pot, but yeah.
@ raocow, are we still on for the custom level thing? i made a LM tutorial for you like i said i would, but i am having some major desync problems. mabey you could help me out with that seeing as you record this kind of stuff all the time .
You'll have to tell me what you use / what are your recording settings for me to be able to help you there!
Let it be known that the level made was for the 'hard level compilation' -- if I where to make an actual hack I'd be a little more leniant! I tried to make it fun too, and I think I successed for the most part, but, well, yeah.
Y'know raocow I don't think this would work so well for you to LP. These levels are very time consuming and precise. You can if you want but honestly I don't feel like watching you hit the load state button over and over again.
You're way too classy for LPs like this ;)
Tell that to jesus! He keeps trying to egg me on into LPing this thing!
It's just that I've been extremely busy lately. I'm not even sure if I can continue with this D=
I might be going to work on it again once Jesus sends me the final compiled version of the hack, and maybe a bit in the meantime.
Okay, I don't want to be rude or anything, and I don't know how you guys work here in SMWCentral, but if you don't think you'll be able to work on this, why not upfront say it so we can work out an alternative?
I mean, how long must we wait to know if you MIGHT have worked on it?