Language…
22 users online: akawo, Alex No,  AmperSam, CharlieUltra, CroNo, DanMario24YT, Fullcannon, Gemini0, Golden Yoshi, Gulaschko, Hammerer, Heitor Porfirio, kurtistrydiz,  MarioFanGamer, MarkVD100, Maw, Metal-Yoshi94, mtheordinarygamer, NewPointless, Spedinja, steelsburg, superbot12 - Guests: 267 - Bots: 338
Users: 64,795 (2,370 active)
Latest user: mathew

Posts by RussianMan

RussianMan's Profile → Posts

  • Pages:
  • 1
  • 2
  • 34
  • 35
  • 36
  • 37
  • 38
  • 81
  • 82
File Name: YI flyguy with mushroom
Added: 2007-11-12 06:18:18 AM
Authors: Reini
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This one has a mushroom, not a key.
Simple Edit Of Existing Sprite.

Code
SPRITE_NUMBER = $80 -> $74
SPRITE_GFX = $EC -> $24
SPRITE_PROP = $40 -> $48



I used it in one of my hacks, and it works perfectly, didn't got any freespace issues.


Here's 2 first rooms of the Bowser's Castle (Which is in this hack called Finally)

All Rooms in this level gonna be vanilla with minimum of custom elements (custom map16 tiles counts).

Room 1. Room with Line Guides, And Grinders. And it's frozen. It's a pretty dangerous room.







That's why





Room 2. Plants everywhere. Also, puzzles with them.







Puzzles. As I said.



Well, Yoshi isn't plant, buut...




One question... why you put bullet bill shooters in the air?


(restricted)
File Name: Bonus Level Springboard
Added: 2008-10-13 10:26:43 PM
Authors: themilkman
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This springboard will shoot Mario into the bonus level he can get to if he has a Yoshi and gets wings. Includes:
A springboard that shoots Mario into the bonus level, and a springboard that shoots Mario into the bonus level and cannot be carried.
No credit needed if used.
It's a simple edit of existing sprites.

What's changed is those lines added

Code
	LDA #$08		;\Shoot mario into the sky
	STA $0071		;/
	LDA #$0B		;\Switch Pose
	STA $13E0		;/


After

Code
ADDR_01E6A7:
        STY $7D			; Set Mario's Y speed
        LDA #$08                ; \ Play sound effect
        STA $1DFC               ; / 


And in stationary version those lines added

Code
		BIT $15
        BVC ADDR_01E6E2
        LDA $1470               ; \ Branch if carrying an enemy...
        ORA $187A               ;  | ...or if on Yoshi
        BNE ADDR_01E6E2         ; /
        STZ $1602,X             


After

Code
ADDR_01E6CE:



File Name: 64x64 Muncher
Added: 2010-01-14 02:25:11 PM
Authors: zkip
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A 64x64 sized muncher that acts just like the regular one. Whether it turns into a coin when the silver p-switch is active is set through the extra bit.
It's just a VERY big thing that hurts. Really, there's nothing special about it, it acts like a very basic enemy.


Me neither.


File Name: Cave Story - Press
Added: 2008-07-20 07:15:23 PM
Authors: Sonikku
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: As seen in Super Sonikku World; it sits there, waiting, when Mario walks near, it drops onto the floor. It will wait several seconds and close its eyes. Based off of the Thwomp disassembly by MikeyK. Graphics included.
It's a simple edit of existing sprite.

Code
RISE_SPEED      = $F0 -> $00
TIME_TO_SHAKE   = $18 -> $2A
TIME_ON_GROUND  = $40 -> $FF



File Name: Reverse Thwomp
Added: 2008-05-29 06:43:01 AM
Authors: edit1754
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Done at request... Basically it's a thwomp that "falls" up instead of down.
It's a simple edit of existing sprite.

Code
IS_ON_GROUND    = $04 -> IS_ON_CEILING   = $08
MAX_Y_SPEED     = $3E -> $C2
RISE_SPEED      = $F0 -> $10


Code
BCS DONT_INC_SPEED
ADC #SPRITE_GRAVITY

|
V

BMI DONT_INC_SPEED
SEC
SBC #SPRITE_GRAVITY



File Name: Flower with sparkles
Added: 2011-03-20 12:42:05 AM
Authors: wiiqwertyuiop
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Made by request. Uses ExGFX.
It's a simple edit of existing sprite (Fire Flower from "Custom Powerup Items" by Jagfillit). The only diffrence is that this one sparkles...


Levels actually look decent, but OW is pretty empty. Adding more icebergs in water and some decorations on main island won't hurt.


File Name: Air Meter Sprite Pack
Added: 2010-05-26 02:03:16 AM
Authors: Chdata
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Same exact thing as Mikeyk's Air Meter (at least I think this is that one). Except that it still drains even if you're out of water, as if there's poisonous gas. I also included a mushroom that will increase the meter (is compatible with the origional one) by a limited amount instead of fully. And I also included a Metroid that makes the air meter drain faster and doesn't drain coins XD. (xkas insertion required)
Air Meter -> Simple edit, only changes are

1)
Code
LDA $1493			;If level end, do nothing to the meter
BNE SkipMeter


Those lines added after

Code
LDA $9D			; Return if sprites are locked
BNE Return0


2)

Code
;BEQ CountUp


This line was comented, which makes air drain everywhere, in water and outside.

It can be easily replaced with Player Following Meter and UberASM.

Air Draining Metroid -> Air Drain Function was added to the Original Metroid Submission.

Custom Mushroom

|
V

It's an edit of the Mushroom sprite from here, you can easily replace Power-up giving routine with

Code
LDA !RAM_AirMeter
CLC
ADC #$20	;AMOUNT TO ADD
BCS Wut		;if FF + 01 overflow
BRA K
Wut:
LDA #$FF
K:
STA !RAM_AirMeter

LDA #$04		;Give points            	             
JSL $02ACE5|!BankB	;
LDA #$29		;Play "Mario already has this powerup" SFX	
STA $1DFC|!Base2	;


Thought you better to wait untill it'll get remoderated TM.


Overlord and Overlord 2.


Well, hello, I'm Russ and I'm bumping my collab. First off, I updated claims, so they use Spreadsheet. I scrapped that weird grassland level and started making a new one.

Fire Snake Forest

It's a level that is based on firesnakes.



Explains everything.







And maybe platforming.


Originally posted by Roberto zampari
Request name: SMW Yellow Rex
Type: Sprite
Short description: The Yellow Rex chases mario like the yellow koopa, even when in the stomped form.


Done!


Long levels can drag players, but short levels can be... short, so they may not be interesting if there's interesting gimmick but it isn't executed enough. So I prefer medium levels #smrpg{sick}


It all yours!

Originally posted by Daizo
I don't know where I can claim other things, so I'm going to assume I'm taking MAP16 Page 24, and ExGFX700-707.


It's all on the same spreadsheet (under blocks I mean MAP16 tiles/pages).




  • Pages:
  • 1
  • 2
  • 34
  • 35
  • 36
  • 37
  • 38
  • 81
  • 82