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Posts by RussianMan

RussianMan's Profile → Posts

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(Geez, sorry for probably late reply)

No, I already allowed things like custom music, uberASM and per-level yoshi disable patch. I want to keep it pure vanilla aesthetically.


There's an problem with Aiming Shared Routine: It doesn't works correctly at specific points, and it's unlikely my sprite problem: If I Copy-paste routine in my sprite it works fine.


Quote
It's already in the PIXI


...It isn't, it's included in Romi's sprite tool.


That television idea is absolutely amazing! Keep it up #smrpg{y}


File Name: Pile Driver Micro Goomba
Added: 2007-10-24 04:39:48 AM
Authors: edit1754
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the sprite you see in some of the SMB3 desert levels. It will jump in the direction of Mario when he comes near. When he stomps on it, it will shatter. Read the README for more info.
New version was submitted.


If you get hit at the same time shell-less koopa turns into koopa with shell, it'll show glitchy GFX.




A while ago, I tried to reinsert music with AddmusicK, and suddenly it tells me that AddmusicM was detected. Only thing is, I never ever ever ever ever ever ever ever used AddmusicM, so now it asks me for some INIT and xkasanti. Why it does happen?


I honestly don't know what did used that space, UberASM? I think it all started when I once again reinserted UberASM. Because when I restore to the point before I used it last time AddmusicK works...And here's where another problem comes in. This music gives me error where echo buffer is exceeded total space "blah, blah, blah". It DID worked to me before. What the hell?


Phew, 19, a lot better than in previous contests #smrpg{:D}
Congrats to everyone who participated!
Stop ninjing me.


It's because somebody messed up with SubOffScreen COUGH COUGH. Find

Code
                  LDY #$06
		  %SubOffScreen()   ; handle off screen situation


And change it to

Code
                  LDA #$03
		  %SubOffScreen()   ; handle off screen situation


Should work.


I'm using saves and rewinds only when I don't care about hack I'm playing or when testing, but I try to minimize usage of those. When I play normaly, I don't use them. (And under normaly I also mean ONN 2013).

I use fast forwards to skip long goals and stuff.


File Name: Frost Cannonball
Added: 2007-02-27 05:58:19 PM
Authors: Davros
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Contains two cannonballs with stomp inmunity and they use palette B. They come in two types:

-One that goes horizontally
-One that bounces on the ground
It's the same sprite, but with stomp immunity and palette B, which makes it annoying to deal with (no, I don't mean palette, but stomp immunity).


Quote
3. Even though you can do that glitch, but this level doesn't want you to keep Yoshi here:


I didn't know/forgot that yoshi is a thing in this hack, so I should update my screeny.


I wish same because most of works get underrated/overlooked like my works.

To stay on topic, here I have Presentation level №1, where I not only present my ASM creations, but also base level around them, so users can see what they're capable for.

EDIT: I know that there's ASM showoff thread but I forgot about it but it's actual level, so it's acceptable to post it here... right?


In level 1-5 brick wall looks like foreground, you'd better to make it darker.


Happy birthday to PMH and Tokiko!


Patch This.


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I don't think I specialize myself enough in anything other than quality control of hacks. Even though I'm helping with sprite remoderation, I feel that my ASM skills aren't in level for me to fit in the ASM moderation group.


Basically this. I'd like to apply, but I'm so unsure about myself, even thought my friends say I'll do it well, I don't know, I still thing I'm not good enough to be staff member. Yeah, I defenitely need self-confidence, don't I?


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things that can be reasonably inferred from the level design, so they're particularly out of place here.


While "Grab Key" is out of place, "eat it" isn't. It's new sprite, and player may not know that it's possible, because not all sprites eatable. Player may realize it after key flying away, and I try to explain what player (or level designer) can do with it. Being able to eat key is feature (?) that isn't common for everything.


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