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Posts by Techokami

Techokami's Profile → Posts

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Hack Name: super mario: the next adventure
Author: zack30
Description: spoiler alert: you have to save the princess...again, but this time, its gonna be much harder!
he'll need every bit of help he can get!
go mario go!
A newer version was submitted.

HoleNet.info

Good news! SOPA has been seriously gutted. The only thing left in the bill is a provision that cuts off American money to foreign websites that sponsor piracy.
You can exhale now :)

HoleNet.info

Originally posted by Kaijyuu
And something about stopping search engines from finding said websites? To "protect" consumers, of course!

The whole bill can burn in hell. The DNS blocking was just the big bad; there are plenty of smaller bads in there still.

Oh no I can't find The Pirate Bay on Google what will I do.

On PIPA: It got gutted, too. Relevent quote:
Quote
The domain name blocking provision, as set forth in SOPA, would effectively censor foreign websites found hosting any amount of pirated content by requiring American ISP's to block access to them. In addition, the provision reportedly could have interfered with the DNSSEC, which helps protect the DNS system from attack.

Rep. Smith stated that the provision would remain tabled until the Congressional Judiciary Committee has had an opportunity to "further examine the issues." The Senate removed similar language from its competing Protect IP Act yesterday.

Meanwhile, the SOPA hearing for next Wednesday has been indefinitely delayed to address "outstanding concerns." Watch as it slowly rots away in committee!

HoleNet.info

The White House responds, which resulted in Rupert Murdoch having a shit-fit on Twitter.

HoleNet.info

Guys. Guys. Guys.
It's dead.

HoleNet.info

"Congress withdraws SOPA, PIPA anti-piracy measures"
IT'S OVER, THE BILLS ARE DEAD

HoleNet.info

Oh hey, I poke my head in to see what everyone's been up to, and someone finally did what I was pushing for. Congrats on getting a proper split disassembly made!

HoleNet.info

If you want to upload more levels, you need to get stars from your levels to earn medals. You get the first medal after you earn one star, but you need 50 stars to get the second medal and the first upload expansion.

HoleNet.info

Yep, I got Super Mario Maker, and with it, I've made a bunch of levels. Check 'em out, and give stars so that I can make more!

Original and Experimental Stages
These levels are new creations, usually as the result of me messing around with what Super Mario Maker provides.

Castle Chaos Sprint! [C16D-0000-0017-79F0]

This stage was the result of me messing with autoscroll speeds. Very short, but slightly tricky.

Super Lakitu Trouble [54AC-0000-001B-558C]

I was messing around with enemies, mainly Lakitu. Don't rush it, there's a secret zone with a very helpful item.

Red Hot Fire Fort [7299-0000-003F-72A2]

More messing with enemies, this time it's mainly fire-based enemies in a New Super Mario Bros. U theme. The screenshot is a clue to making this level easier.

Life Has Many Doors, Ed Boy! [2479-0000-0043-D7E1]

Yes, I totally did use one of Rolf's more famous quotes for the title of this stage, and it is very appropriate for a ghost house! Pick the correct door to move on properly. Pick the wrong door and... welp;

To The Caves! [31CA-0000-004B-DADB]

An experimental stage that I polished up to be more interesting. Not very difficult, features weird things. I totally agree with the giant pipe Muncher, by the way.

Super Mario's Island Hopping Adventure
Hey, remember that hack I was working on many years ago? Well it's pretty much on ice because I fell behind the times and can't use any of the awesome new tools and sprites with it. I'd have to start over to do what I want to do, and uh... effort. BUT HEY HERE'S SOME REMIXED STAGES FROM IT

1-1 Remix (SMIHA) [9DD3-0000-0042-8AAE]

A remixed version of World 1-1. Some liberties were taken with the design based on limitations of Super Mario Maker, such as not having slopes, and the max length of a level.

1-3 Pirahna Forest Remix (SMIHA) [4179-0000-0042-B658]

A remixed version of World 1-3. Some liberties were taken with the design based on limitations of Super Mario Maker, such as the lack of placeable water tiles and the lack of on/off switch blocks, as well as not having a forest tileset.

1-Castle Remix (SMIHA) [DBA8-0000-0043-1723]

A remixed version of World 1-Castle. Some liberties were taken with the design based on limitations of Super Mario Maker, such as the inability to create lava tides, as well as a hard limit on usable tiles. Can you find all 5 special coins?

3-Castle Remix (SMIHA) [C352-0000-0042-CD85]

A remixed version of World 3-Castle. Some liberties were taken with the design based on limitations of Super Mario Maker, such as not having Ball & Chain (used Fire Bars instead) or being able to mix the Castle and Overworld themes. Also, this level was never released in any public demos of the hack...

P-Switch Panic (SMIHA) [9209-0000-0059-08CA]

A remixed version of a Switch Palace. Some liberties were taken with the design based on limitations of Super Mario Maker, such as the inability to have coins immune to the effect of a P-Switch, the lack of Silver P-Switches, and a shorter P-Switch time limit. Also, this level was never released in any public demos of the hack...

1-Secret Remix (SMIHA) [8289-0000-0059-3CC0]

A remixed version of World 1-Secret. Some liberties were taken with the design based on limitations of Super Mario Maker, such as not having Thwimps (seriously, they should be added!), and not being able to have the goal on a subscreen.

Sunken Ruins (SMIHA) [7B48-0000-0059-743D]

A remixed section of World 1-4. This was a long level, so this is only the underwater path. Some liberties were taken with the design based on limitations of Super Mario Maker, such as not being able to have water surfaces, and a lack of Torpedo Ted launchers. Giant Blue Spike Tops work great as a replacement for Urchins, though! Can you collect all 5 special coins?

Lost Levels
These levels are based on unused level layouts from other Super Mario games. They have been remixed to fit within the limitations of Super Mario Maker.

Lost Levels (SMW) [8714-0000-0043-42B0]

Two short unused levels discovered within Super Mario World, remixed into a single stage of regular length. These are the two best known lost levels of the game, though the second half is supposed to autoscroll, but I couldn't get it to play nice with moving platforms.

Lost Cavern (SMW) [7A6B-0000-0043-6854]

An unused cave level found within Super Mario World, remixed for Super Mario Maker. An opening area and a goal area was added. Also I was a stoop and made the level screenshot be the opening area instead of the level itself...

HoleNet.info

Originally posted by MercuryPenny
Lakitu Trouble: I can't finish this level, the lakitus swarming around the last step keep me from getting to the flagpole at all. I consistently lose my mushroom to the Shoe Goombas with the Thwomps on top right before hand.
Re-read the description. It has a huge hint: "Don't rush it, there's a secret zone with a very helpful item."

Originally posted by MercuryPenny
Castle Chaos Sprint: well that was short. I think it was a bit too spammy since there are enough enemies I'll usually take at least one hit in each playthrough.
I blame the experimental nature of it :V

Originally posted by MercuryPenny
Red Hot Fire Fort: the dozens of lakitus just seem unnecessary
Again, experimental.

Originally posted by MercuryPenny
Life Has Many Doors: you can skip having to follow the boo ring by just jumping out when the hole goes to the right
Intentional! :V

Originally posted by MercuryPenny
also, that section with the hammer bros in the clown cars made me rage quit after dying there twice.
Try keeping the special item from the second set of doors, using the correct door from the fourth set to get a Starman, or try flying below and around them.

HoleNet.info

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