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Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.Not logged in.
Posts by OneOf99
OneOf99's Profile - Posts by OneOf99
Pages: « 1 »
Hey, I'm OneOf99!

I have been working on this hack for a month now, and feel like I'm going at a pretty good pace. I have 1.5 worlds done as of this first post, and am pretty much making a new level every two days.

This hack will feature almost all vanilla assets (got to start slow in SMW hacking here), however many of the levels have big palatte changes. This hack will feature 6 worlds, each with a unique theme.

You want screenshots? You got them!

Hey people! I'm OneOf99, and while I am not new to the rom hacking scene, I am definitely still a noob. Anyways, I love analyzing level design, but am not the best at making levels... hehehe. Hopefully this forum will help me grow.
I uploaded three more images, more on the way.

As for the purple turtle, I want it that way. I personally don't see its ugliness.

And the slanted pipe thing, yea that is easily fixed.
I'll take screen 13 on level 09!
Here is screen 13 for level 09:

And a download of the bps (please note that it has a header, sorry):
Just wondering, why was screen 14 put into level 09 and not my screen 13? I made mine first, so any difference between the screens is not my fault.
Originally posted by Ultrabi
Originally posted by Najeraldo
Originally posted by OneOf99
Just wondering, why was screen 14 put into level 09 and not my screen 13? I made mine first, so any difference between the screens is not my fault.

Your BPS didn't work, so I couldn't insert it.

Here's the .bps of both screens.
I made OneOf99 screen too because his .bps was broken and I had to use the screenshot, so it isn't perfect.

Thanks, I couldn't figure out how to make a .bps with no header. When you open up the rom in Lunar Magic, it automatically adds a header :(
Sorry for asking such a noob question, but where in the RAM is the current level number stored? Not the one that was originally entered, but the one the current player is in. I don't really understand how 010B keeps this...
So I loaded the value of 010B into the coin amount in level 105, but the coin count changed to 85. So the level number must be stored some other way, since 105-100 should've been 5 (even if it was in hex, 105 to dec is 261 so that doesn't work either). Can someone explain this to me?
Pages: « 1 »
OneOf99's Profile - Posts by OneOf99

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