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Posts by white_moth
white_moth's Profile - Posts by white_moth
Pages: « 1 2 3 414 15 »
Hello, I'm new here, though I have browsed this site off and on for a good while.

Anyways, I just "finished" my first ever level in Lunar Magic. I wanted to make a Kaizo style level, mostly fun tricks, nothing too insanely hard. I'm mostly pretty happy with it but it would be nice to get some feedback.

here's a link to the video

A couple notes:
1. I'm not sure what's up with the music, I will have to sort that out.
2. There are a few invisible blocks (at the very start and the last jump)

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Looking good!
I really enjoyed Banzai World, and I am excited for this to be released!
I am a big fan of the non-savestate kaizo style hacks, glad that you have such a strict difficulty curve in mind.

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Thanks guys, I appreciate the kind words and the helpful criticism.
- I changed the blocks by the lava to glass for now, I couldn't find any 1 block wide vanilla tiles that looked good and didn't have cutoff, will probably be replaced by a custom tile eventually.
- Filled in some walls that were missing.
- Changed the ending pipe to take you back to the main level instead of that glitchy thing.

I intend to eventually learn a lot more about LM so I can have more freedom and variety with future levels. This level is now polished up a bit more and now it's on to the next!

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That mountain level looks pretty interesting, only thing I can think of is being able to grab shells to make it easier. But it looks fun!

Originally posted by GbreezeSunset
Nice work! I'm liking the level design, and for a first level, it's great! With practice you'll start getting used to LM.

About the 1-tile blocks, there's a very easy way to make them yourself. Open up the map16 editor and click this #lm{8x} so you can edit each tile individually. You can make a single 1-tile block out of the cave tileset this way.


Thanks! This is kind of a late reply, but your Banzai World hack was actually what inspired me to try my hand at making levels (well, that and Dram World). And I didn't realize it was that easy to edit tile graphics. Here's what it looks like now.


While we're at it, here are a few screens from my next level "Note Your Speed" it abuses the sticky noteblock glitch. You must figure out the correct way to stick long enough to make it through the tunnels. (I am aware of the corner tile in the 2nd pic)


p.s. A lot of people in this thread are very nice people who make wonderful, fun, and creative levels ^_^ I wish I had the time and skill necessary to play all of them

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Looks like a really fun hack so far! I am super down with this sort of difficulty. Keep it up, and I can't wait for the full release. With Banzai 2 delayed, I hope this comes out soon ;)

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Originally posted by Katerpie
Originally posted by white_moth
Here's what it looks like now.

Looks much better now!
I really like that ice level though :3


Thank you. It's just an ice world palette right now, not slippery.

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This can be split up into a few categories for me: watching vs. playing, and TAS vs. not TAS.

As for watching: I like to see just how creatively devious the level designers can be. There are a lot of levels/hacks that make me go "WOW how did they think of that?" or "WOW they really know the ins an outs of the SMW engine!" Also seeing somebody complete a difficult kaizo hack, tool assisted or not is a satisfying experience in itself. Like watching skilled gymnasts in the Olympics. Especially people like Dode and Poo who speedrun these games without tools.

As for playing: I like testing and pushing the limits of my skill and dexterity. I will usually run through a game the first time with savestates, just to see all that it has to offer. Playing lets you really get to know a hack in the way that watching clear videos does not. You really appreciate the effort that goes into beating and creating the levels. If I like the hack, and I think it is possible, I will attempt to beat it with as few saves as possible, to really push my skill to that next level. Seeing the progress in my abilities is very satisfying.

I have only just started getting into creating levels myself, and that is a whole new thing unto itself. It is a great way to express my creativity and learn about lunar magic and SMW as well as giving me more perspective on other creator's work.

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This is some of the most bizarre and mind-boggling stuff I have seen. Very creative. Keep up the good work!

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These levels look pretty fun. I like the new palette for stage 3 and this new level as well.

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edit 8/22/17: Submitted! https://www.smwcentral.net/?p=section&a=details&id=16082

This will be my first hack, Super Gracie World. It will be kaizo-lite difficulty, with relatively short levels. It will be a while until it will be ready, as I still have a lot to learn about using Lunar Magic. Currently I have 2 completed levels and have 4 or 5 about halfway done. I am really enjoying creating these, and I am trying to make levels that are fun to play without savestates and don't take hours to complete, although the later levels may be a bit more difficult.

Here is the first part of the latest level, a ghost house where you have to use a single Eerie to traverse the level. You have to get past some obstacles quick enough to get back on him in time.
Ghost House Video
[edit: I just realized there is a blind jump in this level, I will do something about that :/ ]

This next video has already been posted in the screenshots/videos thread and is a little outdated, but I may as well put it here as well. [There have been a few changes since I made this video.]
Lavender Skies

I will keep you guys posted and put up some more videos/screenshots when I have the time.






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Originally posted by MasterKastylinos222
Not bad from what I've seen. There are a few floating and stacked Munchers in the underground part of level 1. I've noticed some use of default blocks in the underground part, too. Good luck with finishing it!


Thank you. I have since changed the default blocks to ground tiles, but I still need to add in some skull blocks or something to replace the floating and stacked munchers. I appreciate the input.

Originally posted by ft029
The ghost house looks very nice! Keep up the good work my friend.

Thanks man! I updated it just a little bit, to remove some cheese and a blind jump.

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A fairly simple Switch Palace

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Appreciate the feedback :)
I think I might add an extra spiny to one of the rows to force you to throw it, although I'm wary of sprite limitations, as there is already a rare chance that other sprites will turn invisible.

Originally posted by Sokobansolver
Originally posted by ft029
except for the bomb-omb part, which seems a bit slow.

That part with the Spinys is still possible even without tossing the Bob-Omb upward.


True, it does feel a little slow, but it's not that bad imo. Maybe I could add something to keep you busy while you wait?

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Really awesome level, looks like it would be a lot of fun to play!

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Shell Jump City
This is my favorite level so far.

[EDIT: updated video with more level decorations]

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Yeah I agree, the level is fairly easy and simple. This hack is meant for people new to kaizo and people who want something that won't take forever to beat without tools. I've got some more ideas for a "Shell Jump City Part II" that will be closer to the end of the hack and feature more difficult and interesting tricks.

As always, thanks for the constructive feedback. It really helps to boost my confidence and keep me motivated to keep improving and making better levels :)

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pretty much all of this is outstanding, but i especially like the "infinite spinjump turtle thing"

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After much fiddling around, I've put together a little demo world for y'all to try out.
6 Levels, including a castle with a boss, and a bonus level.
Temporary custom overworld.
New stuff I haven't shown before.
Stuff you have seen, tweaked around a bit.
I'm avoiding posting screenshots or new videos, because I want you to experience it all for yourself ;)

Feel free to give it a shot, have fun, try to break it, give suggestions, whatever.
You can find the ips in my files. #smw{:peace:}

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Yay good to hear. Glad you had fun! Any specifics on what could be improved?

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For sure, I wasn't sure how that worked, or whether I was ready to make it official. Thanks, I'll look into it.

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white_moth's Profile - Posts by white_moth

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