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Posts by Epic_Manky

Epic_Manky's Profile → Posts

I replaced the Throw Block sprite with an object (which is a barrel in this case) from a custom tileset I found, by replacing the Throw Block sprite with the barrel sprite, and changing it's object number the the Throw Block's object number in the Map 16x16 editor. I tested my hack to see if it worked, but I noticed that the barrel uses the original animation that throw blocks use when they're being held (the constant flashing animation). Is there a way to disable the animation, so the barrel looks normal when it's being held?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by Luansilva12
Code
header
lorom

org $01A1E1
db $EA,$EA,$EA,$EA


Put the code above in an empty .asm file and patch it with Asar.

I copied the exact code, but the barrel is still being replaced with the Throw Block animation when I pick it up...
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by Luansilva12
Did you even patch the ROM with the .asm file that you just created?

Yeah, I copied the code to an empty .asm file and patched it with Asar. It didn't run into any errors, so I don't understand what's going wrong.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by TheBiob
As long as he didn't forget to save the file it's exactly the way to go

Quote
but the barrel is still being replaced with the Throw Block animation when I pick it up...

Do you mean the flashing is still there or do you mean it's being replaced by the default graphics?

In case of the latter you have to replace it in both block graphics (Which you probably already did) and sprite graphics

The barrel tile is only on levels that uses the tileset it came with, so overwriting the Throw Block sprite with the barrel would make it look glitchy in tilesets that don't have the barrel, wouldn't it?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by TheBiob
As long as he didn't forget to save the file it's exactly the way to go

Quote
but the barrel is still being replaced with the Throw Block animation when I pick it up...

Do you mean the flashing is still there or do you mean it's being replaced by the default graphics?

In case of the latter you have to replace it in both block graphics (Which you probably already did) and sprite graphics

How do I replace the sprite graphics? Is there a tool I need to download, or can it be done in LM?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Here's my request:
NameFire Emblem Fates - Past Below
TypePort
SampledYes
YoutubeLink

your simplistic human mind cannot possibly comprehend the complexities of my thoughts
I've been trying to edit a ExGFX file I downloaded with yychr, but the custom blocks I'm drawing aren't showing up in Lunar Magic for some reason. I'm sure I've done everything correctly--I opened the ExGFX file in yychr, I changed the graphic format to 4BPP, and edited the graphics I wanted to change. But when I loaded the ExGFX in Lunar Magic, only the original custom graphics show up, and not the changes I made. Even the edits i made it yychr disappear. What am I doing wrong?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
(restricted)
Originally posted by MarioFanGamer
case a: Have you really saved the ExGFX file?
case b: Have you pressed #lm{extexgfx} before inserting? Don't do that!
case c: Are you using the right ROM?

a: I clicked the save button when I finished editing my graphics, so I don't understand why my edited graphics aren't being saved
b: No, I didn't click #lm{extexgfx} before inserting the graphics
c: Yes, of course I'm using the right rom
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by YoshiB
Which file are you loading? As in did you put the edited file in the ExGFX folder?

I used to do that and it drove me up a wall. :P

I put the edited file in the ExGFX folder. It's just not working, and I don't know what I'm doing wrong.

EDIT: I figured out what I was doing wrong. Thanks, guys.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Pardon my stupidity, but how do I upload pictures from my computer to here? Dragging and dropping doesn't work, and I don't have a URL for the picture I'm trying to post.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Ah, thanks. This is my World 1 submap that I've been working on, so anyone care to give feedback/criticism?

It's meant to be beach/grass themed, just so you know.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts

Made a few small changes. Opinions?
(ignore the cursor)
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
New request:
NameMario vs. Donkey Kong: Mini-Land Mayhem! - Secret Storage
TypePort
SampledNo
YoutubeLink

Since the song from my previous request is from such a recent game, I'll assume that it won't be ported anytime soon.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts

Screenshot of the first underground level. I know that there isn't much going on in this scene, but this is the very beginning of the stage, and it isn't even near completion.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by Aeon
Seems solid. A bit empty at parts, but it's not that huge a issue for the first cave (specially since it's the start of the level, as you mentioned). Knowing what the custom sprite near the beginning is would help giving more in-depth feedback on the design, might be something important I guess. btw, are those wooden platforms solid?

Yes, they are. And the custom sprite is just an Ice Flower. It's only there for level testing purposes and won't be staying there.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
I want to make my water tiles to be transparent, like in the NSMB games.

I have this screenshot from NSMB2 to show what I mean, the water is see-through and you can see the blocks in the water.

mod edit: table stretch replaced (was this)
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by imamelia
There are a couple different ways to do it. Probably the easiest is to set the level mode to 0E, then use the Layer 3 menu to enable the advanced bypass settings and enable CGADSUB. You usually want the background color set to black if you do this.

That didn't work, the water tiles I place still aren't see-through.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Well, that worked, but now I have a new problem...
The Layer 2 palette is weird and trying to change the palette is helping, either. But besides the color losing it's mind, it works, so thanks.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
A lot of blocks that I want to use require it, but whenever I patch it into my hack, my hack freezes after the Nintendo logo appears.
your simplistic human mind cannot possibly comprehend the complexities of my thoughts