I replaced the Throw Block sprite with an object (which is a barrel in this case) from a custom tileset I found, by replacing the Throw Block sprite with the barrel sprite, and changing it's object number the the Throw Block's object number in the Map 16x16 editor. I tested my hack to see if it worked, but I noticed that the barrel uses the original animation that throw blocks use when they're being held (the constant flashing animation). Is there a way to disable the animation, so the barrel looks normal when it's being held?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts