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Posts by Bowser95
Bowser95's Profile - Posts by Bowser95
Pages: « 1 »
Soy nuevo aquí y hablo español (castellano), me podrían agregar a la lista? Gracias #smw{^_^}
Hello everyone, this is my first request in smwcentral, I'm new recently and wanted to make a strange request, but I hope it is possible to do it #smw{^_^}

Request name: Kamek the Magikoopa
Type: Sprite
Short description: A 40x32 sprite acts like in Yoshi's Island (Level 6-8 King Bowser's Castle). It's appear in the last room before the boss door.
Resources: Graphics and Palette. http://bin.smwcentral.net/u/30161/Kamek%2BGFX%2Band%2BPalette.zip
Links: https://www.youtube.com/watch?v=Kvzwsa9R8ik (1:31 - 3:20)
Long description: It's Kamek, the Yoshi's nemesis. He's a big obstacle in the last room before the final boss door in Yoshi's Island (Level 6-8 King Bowser's Castle).
Kamek will shoot Magikoopa's magic to hurt the player. If magic touches a turn block, it will be transformed into a 1UP mushroom, a Coin, a Yellow koopa or a Thwimp.
If the player attempts to thrown a koopa shell, a throw block at him or approaches Kamek, it will disappear and teleport to another position, like in Yoshi's Island.
Kamek uses Graphic from Sp3 slot and uses Palette F.
To save time on this request, I would like the sprite to be non-dynamic, and when teleporting to another position, vanish and appear in a puff of smoke or spin kill, and play sound effect (1DF9 : 04 - Enter/Exit pipe, hurt Mario sound).
According to this description, I can say that this sprite is invincible, it can be used as a more annoying enemy than a magikoopa, since it never dies.
An ideal sprite for castles and forts, adding difficulty to pass the level.
I would greatly appreciate it #smw{:peace:}
Request name: Kamek the Magikoopa
Type: Sprite
Short description: A 40x32 sprite acts like in Yoshi's Island (Level 6-8 King Bowser's Castle). It's appear in the last room before the boss door.
Resources: Graphics and Palette. http://bin.smwcentral.net/u/30161/Kamek%2BGFX%2Band%2BPalette.zip
Links: https://www.youtube.com/watch?v=Kvzwsa9R8ik (1:31 - 3:20)
Long description: It's Kamek, the Yoshi's nemesis. He's a big obstacle in the last room before the final boss door in Yoshi's Island (Level 6-8 King Bowser's Castle).
Kamek will shoot Magikoopa's magic to hurt the player. If magic touches a turn block, it will be transformed into a 1UP mushroom, a Coin, a Yellow koopa or a Thwimp.
If the player attempts to throw a koopa shell, a throw block at him or approaches Kamek, it will disappear and teleport to another position, like in Yoshi's Island.
Kamek uses Graphic from Sp3 slot and uses Palette F.
To save time on this request, I would like the sprite to be non-dynamic, and when teleporting to another position, vanish and appear in a puff of smoke or spin kill, and play sound effect (1DF9 : 04 - Enter/Exit pipe, hurt Mario sound).
According to this description, I can say that this sprite is invincible, it can be used as a more annoying enemy than a magikoopa, since it never dies.
An ideal sprite for castles and forts, adding difficulty to pass the level.
Thanks #tb{^V^}
Originally posted by Erik557
So kind of like a bigger Magikoopa... probably.

One could say, Yes.
The minimum size of Kamek is 26x28, and the maximum is 30x32.
I had said beforehand 40x32 because I had included the 8x8 wand.
That's why I drew the whole body of Kamek already with his wand included, which you will observe when opening the said GFX and palette.
In the GFX, there are 6 animations which will serve you with precision to carry out the movements and actions of Kamek, according to the link of the video added previously.
Sorry if I did not express myself at all, I'm a bit lousy speaking English #tb{:p}
Thanks!!! #smw{:peace:}
Hi guys, I wanted to place here a request I had made some time ago, so here I go #smw{^_^}

Request name: Kamek the Magikoopa
Type: Sprite
Short description: A sprite acts like in SMW2: Yoshi's Island (Level 6-8 King Bowser's Castle). It's appear in the last room before the boss door.
Resources: Graphics and Palette. http://bin.smwcentral.net/u/30161/Kamek%2BGFX%2Band%2BPalette.zip
Links: https://www.youtube.com/watch?v=Kvzwsa9R8ik (1:31 - 3:20)
Long description: It's Kamek, the Yoshi's nemesis. He's a big obstacle in the last room before the final boss door in Yoshi's Island (Level 6-8 King Bowser's Castle).
Kamek will shoot Magikoopa's magic to hurt the player. If magic touches a turn block, it will be transformed into a 1UP mushroom, a Coin, a Yellow koopa or a Thwimp.
If the player attempts to thrown a koopa shell, a throw block at him or approaches Kamek, it will disappear and teleport to another position, like in Yoshi's Island.
Kamek uses ExGfx from Sp3 or Sp4 slot and uses Palette F.
To save time on this request, I would like the sprite to be non-dynamic, and when teleporting to another position, vanish and appear in a puff of smoke or spin kill, and play sound effect (1DF9 : 04 - Enter/Exit pipe, hurt Mario sound).
According to this description, I can say that this sprite is invincible, it can be used as a more annoying enemy than a magikoopa, since it never dies.
An ideal sprite for castles and forts, adding difficulty to pass the level.
Optional idea: If they wish, they can make a boss variant, as it appears in NSMB Wii, adding more probabilities of being hit by Mario with a jump or object.

Of course, thank you all for your attention #w{=D}
Originally posted by Noivern
Asking for a boss with just a Youtube video as a reference is not a reasonable request. At the very least include a description of what you want. Read the first post for details about the request rules.

(also it's a boss, prepare to wait a long time if it even happens)


Oh I understand, I forgot that detail.
Although the main request I suppose that it's understood, since it's a sprite of another game, taking as reference YI as a game of origin.
About the other optional request, I agree that it doesn't correspond to what is specified.
Pages: « 1 »
Bowser95's Profile - Posts by Bowser95

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