Banner
Views: 793,586,106
Time:
6 users online: Andrew14,  BTD6_maker, Cheolpeoduck, iIIustrious,  KevinM, Kritter - Guests: 26 - Bots: 206 Users: 41,423 (1,482 active)
Latest: Nevin
Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.Not logged in.
Posts by Mr. Pixelator
Mr. Pixelator's Profile - Posts by Mr. Pixelator
Pages: « 1 2 3 4 5 »
(Or rather... New Super Mario Bros. SNES.)

Huzzah, it's my first hack that actually might be released!
As well as my first thingy on SMWC in the history of ever!
Not to mention me being out of hack names already, even though this is one of my first hacks! Yaaay!
Here's some screenshots...

The story...

Some levels...


The first submap...

...And the main overworld. Note that this is very WIP- I haven't even laid out the overworld paths yet.

Also, I'm not showing the title screen, as it's just the vanilla SMW title demo with some recycled "SUPER MARIO BROS. 4" text ATM.
The first demo is out! It can be found here.
Oh, and I can't forget the worlds:

Strudel Plains (Grass World)
Spicy Sands (Desert World)
Lemon Isles/Lime Skies (Beach/Sky world. Yes, these are both world 3. Also, that's why the clouds are green.)
Wafer Woods (Forest World)
Mint-Chip Mountain (Ice World)
Sugar Caverns (Cave World)
Sugar City (Factory World)
Pecan Peak (Mountain world... but it isn't a world at all. It's just a short area in between worlds 7 and 8.)
BBQ Basin (Final/Fire World)
Special World (Special World... duh.)

And... I have nothing else to say. I guess I'll just wait for more feedback...
Originally posted by cheeyev
while a general rule of thumb on the site is not to typically upload your first hack (then again, you just said it was one of your first hack, not your first hack overall), I can easily say that your hack actually looks very good for a first hack!

Hey, thanks. As for the first hack thing, I started a hack called Another Mario Adventure once, but it turned out kinda terrible, so I decided to start it again from scratch and give it a new name, and... now it's this hack.
Also, I tried to fix the ice thing...

Other than that, I decided to replace the vanilla Mario, Koopa and other various sprite GFX with custom graphics (credit to MM102), and now here's a screenshot of a new level...

I don't really know if I should use a custom palette for the background, or use completely different ExGFX for it, or if it's fine as is. I might want a couple suggestions.

And finally, here's the submap for Sugar Caverns. I'm probably going to add a gradient to the background, but I have like zero ASM experience... yeah.


I- I- I ended up buying a donut. I didn't want to, but...
My current hack
YEEEEAAAAHHHH!!1! It's finally happening! My first ever VLDC entry!

...You were expecting a download, weren't you?

Well, I'm actually trying to put effort into this level. I have less than three screens done so far, but have one EPIC screenshot for now...



So yeah. This level will be awesome. (If it doesn't end up in the Worst World, which I heavily doubt it will. Also, sorry for large screenshots.)

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Originally posted by Hobz

i think the grass (or sand i guess) colour is too bright, at least compared to the shading beneath it.

Yeah, that's supposed to be grass. But it's ALL DEAD #wario{X_X}
Also, the grass color seems fine to me.

Originally posted by Vitor Vilela

Try bringing some unique idea -- the mixed tileset might allow you to make a half desert level and a half cave level, for example.

Well, as you can see by the name, I was aiming for a part mountain, part cave, part volcano level. The volcano part will come later. However, if the level design is more flat (like what I did to the title level of my base rom because I was bored), it does seem more like a western-style rocky desert.

Anyway, moar skreenshotz ftw (Again, sorry for gigantic images.)











(...Whoops. Looks like stuff happened with that last image. And yes, that is a skull raft of the far right edge of the screen.)

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Okay, so, I fixed the lava, and tried to fix the dirt wall. However, adding the lava kind of rekt the palette of the sign at the beginning, and I can't easily make corner tiles for the dirt. So, yeah.
As for the lack of enemies, I'm mainly working on design right now. Actually, the area in the second and third screenshots has zero enemies whatsoever, as I'm working on the secret exit path instead.
More importantly, I actually worked on my level, and even more importantly, I actually figured out how to take screenshots on my emulator. Have some more screenshots below, in the correct size.
I'm hoping I can release a downloadable level soon, but I kind of need to polish a lot of stuff. A LOT. Also, the level kinda needs to be finished first...




(I have an idea for a dirt corner tile, by merging one of the dirt edge tiles with a line-guide tile. I'm not so sure about that, though.)
(Also, I'm thinking of adding the annoying reappearing ghost generator to the room in the last screenshot, as that will be the secret exit path.)
(...D'OH! I just noticed there's cutoff in the last screenshot, too. Well, back to polishing...)

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
...a lava pit, one of the few things that can kill INC$19 Mario. Dan lets out a sigh of releif, at least until Papyrus tries to fight Dan himself. Dan manages to shove Papyrus into the lava, reducing him to... well, he was bones already, so I don't really know. Unfortunately, the combined essence from Papyrus and the glitchy Mario formed a giant Waluigi made of cheese, who proceeded to rise out of the lava and scream "WAAAAAAAAA" so loud Dan nearly went deaf. However, he stayed strong and covered his ears to avoid the sound, at which point the giant Waluigi became angry and...

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Originally posted by Falconpunch
The transparent color in the outside portion looks a little strange. Change it to a daytime one like in the beginning, or even make it a proper sunset color.


The sky is supposed to be dark there, because that's the volcano part of the level. I tried to make it more obvious by adding dark clouds to the background, and making the sky palette itself more blue, like an actual sky.

Originally posted by Leiras
- The golden things in the cave-dirt-tiles reminded me of minecraft and i cannot believe, that i havenĀ“t seen this idea before.


Wow, I didn't expect to get positive responses to that. All I did was use the dirt tile from the grass tileset, and give it a new palette.

Originally posted by Leiras
I know the 4-tiles-skullraft is pretty stereotypical and bores me almost every time i see it, but a skullraft just consisting of 1 one skull may be a bit too difficult for a level, which seems to have an "average" difficulty apart from that.

Uh... I tried to fix that, but when I try to use 2 or 3 skulls, the whole thing disappears when the other skulls fall offscreen. So, that might be an issue.

Another big issue is the music. I'm tired of having to listen to the vanilla Piano theme in the first area, and the Cave 2 remix in the second. I just have zero ideas for what kind of music to put in those areas. So... I could probably use some help right now.

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Secret exit path done! Adding a load of screenhots...





Yes, the koopa in the bottom center screenshot is supposed to have wings. I have no idea what happened to them.
Also, as you can see, I tried and probably failed to make holes in the dirt, and I added dark clouds and stuff.
...Also, I just noticed more cutoff in the center screenshot. D'OH again!


I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Well, I took some suggestions, and this thing is almost done!
Yes, almost. There's still that big music issue, and I kinda really need ideas for music to use in the first area, and possibly the second.

(If I don't get any music suggestions, I can just hope they make a new Mountain remix for VLDCX that actually sounds like a mountain theme. So, that might be bad.)

Also, when I say "done" I mean done with the basic level design. I still have a lot of polishing and adding a e s t h e t i c s to do. Of course, since I just got into SMW hacking last summer, I can say my level design is not the best, and I might need to tweak a lot of things before I can post my actual "for-realsies" submission.

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
"YES!! YES!!"

I actually got music suggestions!

Oh, and I also finished the level. The first version can be downloaded here.

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Okay, I released a new version, which adds more music and fixes some graphical bugs.


ULTRA MEGA DOWNLOAD BUTTON FTW!!!1!!ONE!!!

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Alright, guys, 1.3 is out, and it fixes some more minor bugs and adds stuff like reset pipes.

Dwnld hr!

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Originally posted by Guiga
How do you make that jump to the pipe that leads to the secret level? I got away with a shell-jump after not finding a better solution. Is it what you're supposed to do?


No, you should
find a hidden note block above the first set of blocks in the sublevel, then use that to get a P-switch. After that, go to the next set of blocks and turn the top center block into a coin before hitting the block below it, which contains a vine.
I made the top middle block in the second set a used block to make it more obvious.

So, here's yet ANOTHER download that fixes everything you mentioned, including hiding the moon better.

[Generic Download Button]

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Okay, here's one final update that reduces the timer from 800 to 400. This will probably be my final submission.

#wario{:)} (Download)

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Hey, I think you shoud do a review of my level.

Because, why not?

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
...Stuff

It's dangerous to go alone! Take this.

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Originally posted by snoruntpyro
Stuff about level










k I don't need to change anything thanks

In the cave section, that last fire before the reset pipe was originally ONE TILE HIGHER. And the pipe wasn't there to stop you from jumping straight into lava. I thought I made that easier.

In the first area, more than 7 enemies in my opinion would just lead to people accusing me of enemy spam.

Oh, and in the second half, apparently three screens is half the room now. I don't even know.

Well, I tried to fix some stuff. I'll probably be given a lower score than before.

This is only my first entry, BTW.

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
To put links in a post, click the little green A and paste in the URL that you want to link to. For example: this.

Don't forget to put text in the URL thing so that people can actually click on it. And to get the download link for your file, right-click it in your File Bin and select "Copy link address".

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
[size=250]This.</span>

(Also, I'm sort of expecting "Fire hurts" to become one of this year's memes.)

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
I'm thinking of an abstract level using some tiles from GFX19.


...Nothing else. Just something like that.

I- I- I ended up buying a donut. I didn't want to, but...
My current hack
Pages: « 1 2 3 4 5 »
Mr. Pixelator's Profile - Posts by Mr. Pixelator

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG