Well .. shit. This was unexpected. Nice to see you finally registered here
For those who don't know, GY is the creator of SMW2+ and now this masterpiece. He was, and still is, a rather famous hacker. Not only that, he's a pretty awesome guy in general, so yeah
Anyway, as I've already told you, those screens look awesome as usual. I'm still interested in seeing what you have in store for the rest of world 3 and beyond - I know you're beginning to up the difficulty, so it should be nice
Ah...thanks for the warm welcome there, S.N.N.
And may I mention S.N.N. has an excellent YI hack himself .
Oh and by the way, I see you still have the same awesome post layout, hurrah!
Looks great, from what I understands YI hacking is hard to get the hang of. I think I'll check out SMW2+ first though.
Meh...it really doesn't make a difference. At the end of the day, they're both YI hacks with new levels, there's nothing you won't understand in SMW2+2 without playing SMW2+ first . But...whichever you want to play first is fine. If you really want to know the difference between the two, SMW2+2 has a better progression and balance of difficulty than the first.
Holy crap, I haven't seen you in awhile Golden Yoshi. Welcome! ^_^
I've already told you too that your levels are amazing so far when I was beta testing it a few months back. I'm also curious on how much progress you made so far.
Well...actually...I took a break from it for a while . But that's just what I needed, time to miss working on it ;). So now I started up again, and I'm currently working on 3-3. So yeah...it's coming along .
I not too big on YI hacks, mostly beacause of the original YI being a failure (to me).
Hey Golden Yoshi, long time no see. I remember playing SMW2+ way back when on the real Achlmn Board and it's still a good today. I'm also still discriminating the Yoshi's whit my color cheat, if you still remember.
Anyway, Looking forward to playing you new adventure soon.
Actually I do remember that color cheat . Assuming you are Link2005/2006, I remember that post layout ;).
Overall, started hacking in 2001. It was Super Mario World. A friend of mine from school back then brought in a graphing calculator, that had Super Mario on it with a level editor. I searched high and low for it, and ended up finding an entirely different editor entirely, Lunar Magic. I liked SMW, so I was happy to find it.
I've been hacking Yoshi's Island since 2004, back when EggVine was in its early development (well, actually, there hasn't been much development on it entirely ). I became a beta tester before the editor was released to the public, so I helped test for bugs and I compiled the list of levels.
A bit of a bump, but I figure it's better than starting a new thread.
Anyway...here are some of the latest screens from SMW2+2. This hack is still very much alive and in progress, and I'm currently working on 4-1: Up In The Mountains.
Here are the screens...
3-3: The Cave Of Koopas
3-4: Timmy The Tap-Tap's Fort
3-5: Brrrr! It's So Cold!
3-8: Anna The Piranha's Castle
4-1: Up In The Mountains
I'll most likely wait until the complete version to make another release of this hack. That could be a while, as I only have time to work on this on the weekends. It'll probably take me into 2008, but you never know, I've finished things sooner than I said I would ;).
Yays! Very glad you decided to release this. I tested this hack from the beginning and enjoyed it very much. S.N.N. has a great talent for level design, and all the levels in this hack are very well-designed. S.N.N. was able to make very innovative and interesting level designs that keep you on your feet and are very fun! This is definitely a must-play. So, go ahead and play!
Well, I wouldn't really say I'm whizzing through this or anything. It still takes up quite a few days to complete a level. I've worked on it more on weekends since I'm busy with my job on weekdays, so I still say it takes about the same time. Heh, if I hadn't taken a break from working on this a few months ago, it could've been close to completion . Ah well ;).
I'll be happy to have the first and third completed Yoshi's Island hacks . Really weird ;).
I'm currently working on 4-7. I plan on releasing a 4-world demo once World 4 is done, obviously.
Here are three of the latest screens...
4-5: The Sky's The Limit
4-6: Balloon Bonanza
4-7: Let Go Of My Babies!
As you can see starting from the 4-6 screen, I've enhanced the Yoshi colors so that they match those found on the intro scene. And starting from the 4-7 screen, you can see that now each Yoshi has its own custom boot colors.
Also, there will be three new Yoshi colors that will be used in Extra levels: orange, white, and black.
Wow, this is all very impressive stuff. I'm sure this will be great use in my YI hack, thanks!
But would you happen to know anything about how after changing the bonus icon into a level, how to actually assign a level number to it in order to edit it, and how to point it to the level name table to insert a level name?
Yeah, I was thinking of replacing the Bonus game icons with "Secret" levels. If I could rip the Secret level icons from SMA3, that would be very awesome!
But inserting these secret levels is just a tentative idea. I don't think I'll have enough extra level indexes (sorry if that's the wrong plural ) and free space to make it happen. I'll see when I'm done with 1-1 through Extra 6 though. I really want to go back and do them now, but I don't want to risk running out of space for my later levels ;).
Hmmm... I had one more question regarding the button sequence on the map to unlock the minigames. You know how when you're entering the sequence, and if you press the wrong button, it makes the "wrong" sound? Is there a way to disable this sound at this point? The reason is because I want to change the button sequence and hide the code somewhere in my hack, and the button can simply be figured out by process of elimination whenever that sound doesn't play.