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Tip: Test your levels as all forms of Mario (small, super, fire, cape). If it's possible to enter a level with Yoshi, make sure to test that as well.Not logged in.
Posts by 3083
3083's Profile - Posts by 3083
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Hmm. There's a few reasons why things might not be working.

Firstly, how have you edited the overworld? Also, what's after the castle? There's two kinds of castle tops, one which is designed for horizontal paths across the castle, the other is designed for vertical paths across the castle. If you have a horizontal castle top when the path actually goes up, it wont work. If this is your problem, make sure you're using the right castle top piece.

Otherwise, it's probably your events, for both levels. As long as the path is layed out properly and the level tiles are down, everything is on the event settings to make it work right. Make sure the following level is set to reveal it's self on the same event as the one your completing, also take into concideration secret exits if you have any.

Once I know a little bit more about your set up I can help you better...

So, say for example the brick background tiles in a ghost house, or any walk through tile in general. Is it possible to put normal tiles , i.e a block, so that they're actually on top of them, instead of just replacing the tile that was there? Because whenever you use them, levels start to get a bit bare when you can't put them down without graphical difficulties...
I'll give it a try if you want anyone else...
What does SNESTL12 mean when when it asks if SMW is a Hirom and whether to dissable static RAM? I need to move all my things over to a clean ROM and I'm not sure what the best settings are...

You mean this Yoshi?
Unfortunately Mario can't jump at full speed unless timed perfectly, it's as simple as that. I'd suggest making the jump earlier in the speed boost, it's all I can think of unless you have a block that makes him jump automatically.
Alternatively, save 104 to file, open up a selectable level that's either unused of you don't want and save the contents of 104 to that address. For example, save 104 to file, open up level 105, open the 104 level file we made and save it to ROM, under level 105. Then simply don't use 104 in your hack and edit the duplicate as you wish...

As long as you don't mind the end sequence looking different to Yoshi's house that you've made, you're golden. It's better than having a messed up end sequence...
Go to the map 16 tile editor, click the Piranha Plant, flip it's Y axis, find a blank page (like page 2), right click somewhere and hit f9 to save. There you go, upside down chompers...
Originally posted by VW
What does SNESTL12 mean when when it asks if SMW is a Hirom and whether to dissable static RAM? I need to move all my things over to a clean ROM and I'm not sure what the best settings are...

Screen shots would help, but your answer is in the modify main/midway entraces menu (screens of this will help too). If he spawns three tiles lower, try using the y position to raise him three tiles higher. If that doesn't work, try adjusting the FG initial position (this determines less accurately his entry point).
A possibly annoying yet random fact, info boxes dissable layer 3...
When hacking SMW, is static RAM supposed to be enabled or dissabled? I'm having to move my stuff over to a clean ROM so need to know how it's supposed to be set up...
So it's been a while since I was hacking SMW, but started getting back itno it recently. I wanted to mess around with screen scrolling pipes, but for some reason I can't find them anymore. I remember there being a direct patch for the pipes, is this still around? Any help is much appreciated.
I didn't realise Pipes were a block, I always remember it being in the patch section, sorry.

Why did they get rid of the IPS version? Too many problems?
Okay, thanks! So, which version of xkas would you reccomend? GUI, or Simple/RevX?
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3083's Profile - Posts by 3083

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