Thanks so much for super-detailed feedback! Since I'm vety unecperienced(it's the 3rd level L've ever made.), especially in making detialed setsups, so these are very helpful for me! I'll try to fix the issues.
Originally posted by ECS.98 What i expected from this room was to have to enter a pipe and change the room's state pretty often, not go through 10 screens of normal platforming to only then find a pipe...
The main reason of this is because of secondary exits limit. I used too many secondary exits in reverse room and we can use up to 24 secondary exits in rule, so I could use only 4 pipes to move other side. moreover 2 out of 4 was used to explain gimmick, there was only two pipes to use. This forced me to change my plan puzzle-ish into platforming. I'm sad about it. So I tried to use conveyor-sprite interaction with platforming(inspired by StrikeForcer's VLDCX entry), but sadly it seems not excuted well...
500 second limit also gives me big pressure.(This was also reason for simplifying main room and dark room.)
Originally posted by ECS.98 maybe have the blocks unlock a Spring you need to use, for example.
This is very cool idea! But sadly It'll be ricky bevause I found that player can bring spring from reverse room... I'll try to find another setups to use!
Originally posted by ECS.98 Also, there are a few sprite limit issues near the end of the room, sometimes sprites don't spawn.
I found that grinders disapear regardless of the number of sprite. Sadly I can't find the reason why it disapears...
Again, thanks very much for this review!!
Is these setups will be okay?