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Posts by thewhiskas27

thewhiskas27's Profile → Posts

Super mario Galaxy (1) for the wii :P , got it when i was 5 and it's my favourite gaem evor :O
So today i got enough determination to retry to do a SMW hack (like the 3rd hack . let's hope i don't drop it like last two) and i want to have coins w/ different values (like the zelda rupees) . How do i do it ? Thanks in advance #smw{:TUP:}
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
Well, i know i quit a long time ago, but I'm back... I just wanted to know if there was a block/sprite that did the same thing as Geometry Dash Yellow orb (Makes you jump when pressing the jump button)...
https://www.youtube.com/watch?v=jKlSuCTxa3I (If you want to see what i'm talking about). Also, where did the anti-gravity go? I'm kinda curious #smw{o_O?}
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
I'll check the anti-gravity

On the other hand, the note block makes you bounce when you touch it, but the yellow orb makes you jump only if you click when the cube is in it
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
(restricted)
Sorry if this is an insanely dumb question, but what's the difference between a normal sprite and a dynamic one? Also, how do I insert dynamic sprites in my romhack?
Thanks in advance#smw{^_^}
EDIT : Is there any block that spawns sprites (either custom or normal) infinitely and automatically? (Like the monster spawner from minecraft)
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
I just wanted to know about dynamic sprites because I wanted to insert a bunch of them in my romhack (bullies, YI Piranha Plants)...
Also, I'd want to make Bob-ombs get shot by the shooter like in Super Mario Maker...
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
Originally posted by RZ1
Originally posted by G.D.
Please stop posting those pointless game over screenshots, nobody here hates you work, we are only saying that level remakes has been done a lot of times, and is much better making original levels with unique and creative ideas and much more freedom instead of making this.


I think honestly at this point giving the thread any attention is pointless. Lots of people actually try to make good creative hacks and post threads asking for feedback and get nothing, while this guy makes a thread about a lazy hack and DOES get feedback and acts like a baby over it.

True, this hack is quite pointless since you can play Super Mario All-Stars to play these... Also, I'm making a creative hack inspirating myself of several games such as Geometry Dash, Minecraft and some other Non-Mario games (Mostbof my inspirations are from Geometry Dash Btw)
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
So, I'm making a hack made for ppl who want a challenge (Hard, long levels with no checkpoints at all) and I wanted to search a custom boss... Is there any boss that's hard to beat? (The hack takes some things from Geometry Dash, the lack of checkpoints is one of these)
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
(restricted)
(Do you think using the Danmaku Generator will be a good idea or am I going way too far?)
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
Yes, I just started doing a romhack but...
1 - Can I test my romhack with a controller or am I forced to do the testing on my keyboard?
2 - How can I insert the Mushroom Blocks from SMB2?
3 - Am I forced to put checkpoints on my hack?
That's it tbh
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
Since my hack is a chocolate hack, I want to add custom sprites, but... There's Pixi and Giepy. Which one should I use?
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
Originally posted by Darolac
To give you even more options, you can set up an emulator into a 3ds to play your hack with it (altough if I remember SA-1 hacks don't work well with old 3ds).

Don't worry, I have a New 3ds... I still want to use my computer tho
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
Hello, it's me again (after an insanely long hiatus) and I wanted to know if it's possible to make a hub world like the one from some 3d games (such as SM64, SADX) replacing the vanilla overworld... Why? Because I'm bad at making a decent overworld (It's always flat and overdecorated).
Last thing, can I name hy romhack like I want (I'm calling it "Harry Potter Obama Sonic because I lost a bet |-O )?
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
So I was watching vids on YT (How obvious :v) And I saw this : https://www.youtube.com/watch?v=3aDpC0dNnzo
A NSMBDS romhack... But it's open world, and I saw this as a good idea to have a more irrelevant overworld (I am bad at doing them)...
The question is... Is it possible to make some checkpoints (so you don't have to start all over everytime you die)?
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
Request name: SMW-styled inkling (girl)
Type: 50% Original, 50% Rip... Perfectly Balanced
Purpose: Player
Description: Basically girl inkling amiibo costume from Super Mario Maker (Wii U) in SMW style... I'm Thanos, but better, so instead of nuking half the universe, I just want small mario (It needs overworld GFX tho), so it's not that big of a request.
P.S.: I requested this because SMM2 came before I could get this amiibo costume in the original game... I tryharded, but I was 2slow. F in the chat bois (Sry if this sounds like a joke, but it isn't)
EDIT : Please, if it's not 2big of a thing, replace the "squid" swimming animation with the actual inkling swimming... I hate that tbh
EDIT #2 : Ok, I could've drawn it myself, but there's 2 problems...
1 - I won't be able to start drawing before getting back at home, which isn't happening soon
2 - My pixel """"""art"""""" (I doubt it can be called art) is like SMG4's New Meggy redesign : Actual garbage #smw{:x} (F in the chat bois x2)
EDIT #3 : Yes, another edit, just to say that the redesign isn't that garbage as I saw (still prefer the old one more).. At this point, this post is getting changed as often as a freaking air ticket's price
Style: SMW redrawn-ish
Coloring style: Vivid
References: https://www.spriters-resource.com/wii_u/supermariomaker/sheet/69695/
I'm literally posting this with an internet speed of 0.124Mps in the middle of a forest
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
No, it's not a problem I'm running into...
In fact, I'd want to know if I can make a romhack crash when attempting to load a savestate, because :
1 - I think the savestates ruin non-kaizo romhacks, since you can easily Za Warudo the whole hack... I don't want people to do that on my romhacks, because their difficulty is inspired on the game "Geometry Dash", and savestates would ruin that difficulty
2 - I saw romhacks doing that (Ex.: Kaze's "Jumping over it with Nathaniel "Scuttlebug" Bandy") and it makes the game much more punishing
3 - So I can have proof that I "Verified" my romhack legit (no tools)
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
I don't know if it's too simple or if it's loopable, but... :
Background Image
Just add this image to the left :

Similar to FailSandwich's request, but simpler :v
PS.: I couldn't find a transparent image, but it's just Smash Bros Ultimate Villager render...
On top of that, the images were a pain in the neck to find, because I googled them with a download speed of... 0.124Mps. That took way too long
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.
If I can't do that, how do I make my romhack hard although they can Za Warudo out of any bad decision/error/whatever?
RIP my friend's Ridley, he dropped it cuz I combo'd him a bit tol much as Mario.