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Posts by Kidsview
Kidsview's Profile - Posts by Kidsview
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So a month ago, in my hack, I messed around with two of the backgrounds as a test and.. well.. It saved. I shook it off as "Well my game takes place in Gensokyo, so I guess its weird enough to fit in." Now I realize how bad of an idea this is. Is there any way I can change this back without having to remake an exact replica from scratch?

http://m.imgur.com/a/Ghrxh
These are what the two backgrounds look like.

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Aya Shameimaru is the best 2hu
I know i'm gonna like it if Aya is in it.

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Aya Shameimaru is the best 2hu
This is a random question. SWR has had the best soundtrack of a Touhou fighting game. Which themes are your favorite?

Pre-Battle Theme: Argue for and Against

Battle Theme: The Ground's Color is Yellow

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Aya Shameimaru is the best 2hu
Clownpiece from Touhou 15.
This boss just annoys me because of how brutal the attacks are.
Her moons make it worse with having to dodge them and shield yourself with them.
Overall, this is the reason why I can't 1cc this game.

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Aya Shameimaru is the best 2hu
Originally posted by Thomas
That's... probably not what he wants. It would delete everything he changed in his hack prior to the background edits.


Anyway, depending on what exactly was changed, there's a couple of things it could be.

If you can find the background unchanged in another level, you can open the background editor #lm{bg} and press this button: .
That will let you copy the background from another level. Alternatively, if you can find it in another ROM, you can just select every tile in the editor -> CTRL+C (copy) -> CTRL+V (paste) into your level's background.

If that's not the issue, you might have messed with the actual Map16 tiles that make up the background. Open the Map16 editor #lm{16x} and press the down arrow key a bunch until you reach page 0x40 / 0x41 (the page number is shown in the status bar at the bottom of the window). Those two pages contains SMW's original background tiles. Like before, you can select all the tiles from a clean ROM and paste it over top of the tiles in yours. Alternatively, you can use #lm{expsel} to export the selected tiles from a clean ROM to a file, then #lm{impsel} to reinsert that to yours.

And the last thing that might be screwed up is the palettes #lm{pal}. If you have the "enable custom palettes" box checked in your level, just uncheck to that to restore SMW's palette.
If you actually modified the original game's palettes, you'll just have to copy and paste palettes from another ROM. Exporting the palette and reimporting won't work since that gets inserted as a custom palette; instead you'll have to manually copy-and-paste palette by palette (you can press CTRL+ALT+left click to copy an entire row, then CTRL+ALT+right click to paste it).


Well the second strategy worked for the gray/yellow background in 103.. Is there any other level that has the same BG as 102? I could see if it's normal or not, so I can copy the background from there.

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Aya Shameimaru is the best 2hu
Originally posted by Thomas
102 actually uses the same BG as 103, just with a different palette (103 uses BG palette 2, 102 uses 7).


Thank you very much. I just copied the BG from 103 and it fixed. My ROM is now okay from people saying it looks awful because the backgrounds.

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Aya Shameimaru is the best 2hu
"My god, jelly donuts are so scary." - Mokou from Touhou 8: Imperishable Night, 2004.

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Aya Shameimaru is the best 2hu
(restricted)
So I inserted some ExGraphics from the original Kaizo Mario World into my hack so I could use some of its sp3 and sp4 data, but now my overworld is the same as in Kaizo Mario for all of the hacks loaded in the folder. This removes the area for Donut Plains and the Bridges. The area is now just a bunch of water. How can I fix this?

https://m.imgur.com/wx8HZis

Update: Also, the level names are glitched, and ingame, all the tiles are glitched in the overworld.

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Aya Shameimaru is the best 2hu
Since i've been lacking ideas for my levels in my hack, i've decided to take some inspirations from the original games. One cool trick I saw was from Kaizo Mario World 2. The trick was an elevator section where you were standing on ropes, the screen was scrolling vertically upwards, and you had to dodge munchers, spiked balls and fish. It seemed like a really cool idea. To learn how to build it, I tried opening the hack in LunarMagic but the access was denied. Now i've decided to turn to the community for help on how to build this. How does someone build this type of level?

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Aya Shameimaru is the best 2hu
Originally posted by MarioFanGamer
  1. Step one: Create a layer 2 level with vertical scrolling (level mode 8 in #lm{MARIO69})
  2. Step two: Set the vertical layer 2 scroll rate to none. (#lm{othprops})
  3. Step three: Place some layer 2 platforms high enough so that the screen will continuously scroll up untill the camera reaches screen 0.

Well when I do that the screen immediately starts from screen 0 and dosen't scroll.
I have level mode 8, H-Scroll and V-Scroll are none, and have blocks at the top of the screen. I also tested all of the layer 1 scrolls, none of them change anything. At the very bottom I have a complete line of "used" coin blocks in layer 2, and a complete line of concrete blocks at the very top in layer 2 as well.

What am i doing wrong?

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Aya Shameimaru is the best 2hu
Just out of sheer curiosity, what are all of the ways you can abuse the cape? When I say abuse, think of the cape room in Item Abuse 3.
I'm trying to become a better Kaizo player. Being inexperienced with the cape is a horrible idea when playing harder ROM hacks, or even SMM.
So what are the ways of abusing the cape?

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Aya Shameimaru is the best 2hu
*note, i dont know if this was discovered or not already*

We all know most of the Kaizo tricks. Shell jumping, keyjumping, yumping, going under a clappin chuck, etc. Here is another idea you could include in your Kaizo Hack.

I call it the Mid-Air Galoomba Jump.

Take a Galoomba (or Goomba, as stated in LunarMagic) and place it in your level, along with a tall wall next to it. The wall should be around eight blocks high in relation to the platform Mario and the Galoomba will be standing on. Have Mario jump on the Galoomba and pick it up. Then the player would wait until the Galoomba shakes faster to signal that he is about to gain control. Mario then jumps into the air and drops the Galoomba. Based on when the player jumped, the Galoomba will regain control in midair under Mario. Mario can then jump off of the Galoomba to get over the wall.

A thing to note is that the player cant just run and bounce off of the Galoomba. He has to do this trick.

I hope this helps if you don't know what to put in your hack! Get creative with this! Maybe have a long level where you carry the Galoomba to the end to do the Mid-Air Galoomba Jump.

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Aya Shameimaru is the best 2hu
It has been announced that in September, the fangame "Touhou Kobuto V: Burst Battle", made by NIS America, is coming to the Nintendo Switch, along with the PS4 and PS Vita.

I for one am excited that a Touhou game is going on a Nintendo console (even if it is an unofficial Touhou, and Nintendo game.)

I wonder if anything will change between the Nintendo Switch version and the other versions.

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Aya Shameimaru is the best 2hu
Everyone thought Minamitsu from Touhou 12: Undefined Fantastic Object was named Murasa. Murasa is her surname.

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Aya Shameimaru is the best 2hu
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Kidsview's Profile - Posts by Kidsview

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