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Posts by Dippy

Dippy's Profile → Posts

I Really don't know where to put this thread, so i'll put it here.
How to people make the music in the SMW Music Section? I wanna know how they made the music and all the files so i can make music too.
Does anyone have all the SMW Samples used in the game for music as .wav format? I need them for an experiment with samples in OpenMPT.
Also, should this be in the music thread? I feel like more people would have the answer to my problem, thus, getting responses quicker.
EDIT: And also, if no one has wav files of these. can i at least get a brr to wav converter that doesn't need a command prompt or one that it easy to use?
Originally posted by Konata Izumi

But you can only download soundfonts in there.
This is my first time trying to sumbit a file into the music section. So, to all you AddmusicK pros out there, yes, this is a noob question.
Where would i find this insert size?
is it the size of the spc or the .txt or do i find the size in lunar magic?
For the same reason as gloomy, Dropping this Sandopolis Act 2 Port.
It's not on the SMW music section yet, which is why the link is a MEGA link.
Anyone have mega man 7 samples? i can't find them with a google search and william kage's site doesn't have them.. so who does?
Also i would very much like them in a format that's not .brr because there's no brr to wav converter that i know how to use.
So, there's multiple editors for mega man 2 - 6, but they're in japanese. when people ask for a english version, people say "just switch the language" HOW THOUGH?! nobody's explained how to do this! if anyone still has these editors in english, please tell me how you did it.
Come on. There has to be At least 1 MM2 Level Editor in English. I can't believe that there's not one.
I'll post all of the ports I do here.
I don't take requests.

Here's my most recent thing as of when I'm posting this:

Burning Heat - Gradius II (Sampled)

Criticism is greatly appreciated.
Are there any tips or tricks to porting songs that are in swing tempo? Constantly changing lengths of notes just seems annoying to me.
https://bin.smwcentral.net/u/31583/astroman_-_mega_man_8.spc

(Astro Man - Mega Man 8)

My best try to get Astro Man from Mega Man 8 on the SNES as accurate as possible. You can definitely tell that the 8-channel limit is there, but it's fine.
Also, I know it's a bit faster, but I think it sounds better this way.
https://bin.smwcentral.net/u/31583/astroman_-_mega_man_8.spc

(Astro Man - Mega Man 8)

My best try to get Astro Man from Mega Man 8 on the SNES as accurate as possible. You can definitely tell that the 8-channel limit is there, but it's fine.
Also, I know it's a bit faster, but I think it sounds better this way.
https://bin.smwcentral.net/u/31583/fzero_-_mute_city_arrange.spc

(F-Zero - Mute City)

I wanted to remake Mute City but with (subjectively) better samples and stuff.
Hope you guys like it!
https://bin.smwcentral.net/u/31583/redial_-_bomberman_hero.spc

(Bomberman Hero - Redial)

This was a lot of fun to port. The background chords sound a bit different because I thought that they sounded a bit better this way.
Originally posted by Nikku4211
Name: Loader Tune 1, composed by Alex Craxton in 1992 in MOD format for the Commodore Amiga. It's also known as 'loadsong.mod' after its DOS filename.

-- Port --

MOD: https://modarchive.org/module.php?48662 I recommend downloading OpenMPT to open this.

Of course, like always I prefer the port to be sampled. Preferably the same samples the original MOD uses.


Link
Third place? Nice!
I honestly didn't expect my song to get voted that high, so it's a nice surprise. Thanks to everyone who liked my track, and congrats to Wakana!
Also, has no one realized that Wakana's ""nutshack remix"" is actually King Konga from Crypt of the NecroDancer? I don't think anyone's noticed that.
I don't know what it's supposed to be, but it looks cool, so I'm giving it a 7/10.