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Posts by bananarchy

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Hey everybody. I'm new to SMWCentral and SMW hacks in general. I've started trying a bunch of them though, and I'd like to give feedback, both for the creator to know what I liked/didn't like and for interested players who are wondering if they should give it a try.

Since there are so many hacks, though, I haven't really been finishing them. Instead, I play a bit and if it's cool I keep going but if it's just not fun I set it aside (sometimes very early on). Is the general opinion here that it's not fair to give negative feedback without giving the hack a fair try and playing through all/most of it? Or is the onus on the creator to make a hack fun and inviting? I tend towards the latter sentiment, and feel that "First two levels weren't fun, didn't play the other 50+" is a fair and constructive review. After all, why should players have to wade through bad levels to get to gems later on?
Apologies if this is the wrong place for this; noob here.

I've seen a number of recent kaizo hacks that use blocks that Mario can pass through but sprites cannot. A lot of cool setups can be achieved with these and I'd like to use them in my hack.

They're often shown as hollow with a dotted outline, like switch palace blocks that haven't been filled in, but the look isn't important to me.

Are these just reskinned versions of a vanilla tile that I'm not aware of? Or is there a patch for these?

Thanks!
Thanks! Just gave 1F0 a try and it almost does exactly what I had in mind, but not quite. It seems that sprites can't pass through 1F0 from the top, but they can from all other sides. Plus, 1F0 seems to kind of act like a conveyor belt for already-moving objects.

The blocks I had in mind literally act like solid blocks (say, like the gray cement blocks), in that sprites can pass through from any direction (but Mario does not interact with at all). Is there such a block or is this some custom patch?
Thanks MFG I'll give that a try!
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