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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Posts by lukacspatrick
lukacspatrick's Profile - Posts by lukacspatrick
Pages: « 1 2 3 4 5 612 13 »
@Braixen It is impossible(or I just didn't find the solution) and there's floating munchers. You should fix them.
Edit: Please read this tutorial for level design.

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@Super Maks 64, Mathos, ft029 Your levels look good and creative.
@Braixen Did you read my edited post on page 15?
@alexandrite I agree.
I already told zacmario this in PM, but I guess I'll post it in the thread as well. We could put a bottom overworld line with the level author's name, like how the VLDCs did. (For the full hack)

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Yellow Switch Palace is much better now. I also agree with Mathos, applying the SA-1 pack would fix the possible slowdown at the end of Donut Plains 1.

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@toad64 It's a decent level, the secret exit was a gimme though. What's with the 666 level and the red screen though?
@alexandrite I posted earlier an idea for making another level 24 for the GBA edition.

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Here is a demo for now, I know that there's not much to say from 9 screenshots.

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Ok, I will try to fix them. About the ropes it's tile 1F0, I will add a messagebox.
edit - Here it is, hopefully now it isn't Kaizo anymore.

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I will add powerups on later levels, and maybe I'll apply Counter Break.

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I have a black 1(or do I say 7?) year old dog, idk her breed.

I had a parrot and two rabbits. The parrot was ill and unfortunately died 4 months ago. The rabbits disappeared 5 years ago, and nobody found them. They were in a cage during night, how did they even escape?

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Originally posted by zacmario
If claimed levels go more then 3 weeks without any further acknowledgement, I'll leave it claimed, but if someone else asks for it I will give it to them. It's not to be rude, but keep progress moving forward.

The 3 weeks were up long ago for Green Switch Palace (LogoBro's level). I also saw that he wasn't online for a week. I'd like to claim Green Switch Palace then, unless you (zacmario) know that he is working on it .
unlucky 69 post


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I started a new level, it's a water level.
Screenshots

Q: Why is the block in the ceiling?
A:
It's a fake ceiling and there is an invisible 1-up inside


This level has a time limit of 90 seconds. I'm halfway done with it.
I think these levels (especially the first level) would fit better at the end of the game rather than the start.

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Green Switch Palace is done!
Here.

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Originally posted by Mr. Pixelator
lol no I don't XD

same rofl
Not here though.

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I have a big update. First of all I have finished the water level. Picture.(May contain spoilers!)

I'm going to change the idea for the hack. I will make the levels easier and I will put these levels near the end of the game. I don't find "An SMW Platformer" a good hack name so I'm going to change that as well, after I come up with a good one.

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Is it any better now?
Or is it worse because I didn't actually make the level interesting and I just added a lot of sprites?
I doubt it's much better. Don't worry, the next level will be (kind of) chocolate!

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I use Microsoft Edge. Very rarely I use Chrome for smwc+ though.

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Please add me to the waiting list. Like IanBoy141, I only want to make a level if the original claimer abandons it, take your time.

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Thanks! Yay for first positive feedback #tb{:j} I'm satisfied with this one. I forgot to tell that I increased the time limit to 150 seconds.

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You should post the issues like Super Maks 64 said, and also post if a level is too hard/boring/etc.

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I think we should have custom music, but vanilla graphics(?). We could use Map16, maybe we should use some custom blocks. I think the first one is too restricted. Now that I think about it, maybe we should make levels of the VLDC kind of vanilla? I think it would be more interesting that way.
edit: ninja'd
I don't think we should have wall jump.

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Okay, the VLDC vanilla graphics was just a suggestion, I knew nobody would like it.
Originally posted by Minuy600
We have too many regular collabs like this however. The first one proved to be interesting and doable for beginners, so why throw that away by inputting things people might not want? My suggestion would still be to give the freedom inside of Lunar Magic plus a few patches, but nothing else. Otherwise i'll simply not enter and with me quite a few others.

^ Basically this. Don't make this more restrictive than the first one. That's true, it would only lead to fewer contributors.

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Pages: « 1 2 3 4 5 612 13 »
lukacspatrick's Profile - Posts by lukacspatrick

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