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Posts by W11
W11's Profile - Posts by W11
Pages: « 1 2 3 4 5 »
Hey hello!!!
I've a question... About the MUSIC BANKS, I've inserted SMB3 Music Patch, and I know how to edit it how edit the level/OW/ending to SMB/SMB2/SMB3/SMAStitel-game_select,... But, how can I choose another music?
Details: I'm hacking the ENDING SONGS, but only that I'm hear is 'DEATH THEME', 'GAME OVER THEME' and 'BEAT BOSS THEME'.
How can I edit this to other songs?</span>

Unexpected end tag (</span>) at 421, expected </b>
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It is possible, but please don't use goals in the intro, I've tested that earlier, and I went to a sort of unused room...
For the rest, it's okay.
Hey hello!!!
I've a question... About the MUSIC BANKS, I've inserted SMB3 Music Patch, and I know how to edit it how edit the level/OW/ending to SMB/SMB2/SMB3/SMAStitel-game_select,... But, how can I choose another music?
Details: I'm hacking the ENDING SONGS, but only that I'm hear is 'DEATH THEME', 'GAME OVER THEME' and 'BEAT BOSS THEME'.
How can I edit this to other songs?</span>

Unexpected end tag (</span>) at 421, expected </b>
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Well, you can use a *Hex Editor to modify the Title Screen Music, or you can use LEMETAAL.

For a Hex Editor, jump to x018C7. If it's 00, then it is set to NO MUSIC, if set on 05, then it is set to BOSS BATTLE.

I hope that you can understand it, my grammar can be horrible.
Right now, it's not possible to import Custom Music in your SMW hack after you've patched your hack with SMB3 Music. I hope there's one soon xD,... If I was a real hacker, then I've made one right away, but too bad that I'm a beginner =P...

But, right now, it's not possible to import Custom Music in a SMB3Music-Patched SMW hack, sorry.
Hey hello!!!

When it was succesfully inserted/patched, I can't hack it anymore, the 0x200 byte header is missing... And when I've pressed Pause button, the game's frozen, total fatal glitch, something, like that...

I've made a .bat which made in NOTEPAD:
Code
xkas PauseScreen.asm WLD.smc
@pause

I've started all over again, because he won't make secundary entrances anymore ( too much? )
...
This is my .asm from PauseScreen:
Code
HEADER
LOROM

ORG $00A233
JSL Paused
NOP #11

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Pause
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

ORG $BBBBBB ;¡!¡!POINT IT TO SOME FREE SPACE!¡!¡

!PauseSFX	= $11 ;SFX to play when you pause
!UnpauseSFX	= $12 ;SFX to play when you unpause
!Pausebright	= $06 ;Brightness when you pause
!Unpausebright	= $0F ;Brightness when you unpause

Paused:
		LDA $13D4 ;If game is unpaused...
		BNE NotPause ;goto NotPause
		BEQ Pause ;Else, goto Pause

NotPause:
		STZ $13D4 ;Unpause game
		LDA #!Unpausebright ;Store pause brightness
		STA $0DAE
		LDA #!UnpauseSFX ;Play SFX
		STA $1DF9
		RTL ; And return.

Pause:
		LDA #$01 ;Pause game
		STA $13D4
		LDA #!Pausebright ;Store pause brightness
		STA $0DAE
		LDA #!PauseSFX ;Play SFX
		STA $1DF9
		RTL ; and return


Is this code wrong, or what am I doing wrong??
Originally posted by Eismann
Try changing

Code
ORG $BBBBBB


to another location like $208200 or something.
Also be sure your ROM is big enough when inserting ASM hacks.


Maybe that's the problem, but... How much Mbit must I expend with LUNAR EXPAND?
... Oh! ... Euhh, lol. When I've started all over again, I forget to expand. Thanks, it works fine now with the edited code. Thanks everyone :) ...
Hey hello!!!

I'm stucked with Addmusic Made Easy 3.5 (U), and after insert some custom music, I've installed the music via Lunar Magic, let's say LEVEL 105 > No. 22... It won't play. I've copied and pasted the Expension Pack from Ice Man to Addmusic 3.5, and it still don't working, even after copying and paste Super Mario World (U).smc to the Addmusic folder.
Here's my .txt:
Code
;notes go here
;
;
;
;Level songs on on 00
20	00	Zelda Ocarina of Time - Lost Woods
21	00	Zelda MM - Deku Palace
22	00	Zelda MM - Song of Healing
23	00	Zelda MM - Termina Field
24	00	Mario Kart 64 - Frappe Snowland
25	00	Super Mario Sunshine - Delfino Plaza
26	00	Yoshi's Island - Crystal Cavern
27	00	Song name here
28	00	Song name here
29	00	Song name here
2A	00	Song name here
2B	00	Song name here
2C	00	Song name here
2D	00	Song name here
2E	00	Song name here
2F	00	Song name here
30	00	Song name here
31	00	Song name here
32	00	Song name here
33	00	Song name here
34	00	Song name here
35	00	Song name here
36	00	Song name here
37	00	Song name here
38	00	Song name here
39	00	Song name here


11	01	Super Smash Bros. Brawl - Rest Area
12	01	Zelda LttP - Dark Overworld
13	01	Banjo-Tooie - Atlantis
14	01	Banjo-Tooie - Mayahem Temple
15	01	Zelda WW - Dragon Roost Island
16	01	Mario Kart DS - Waluigi Pinball
17	01	Zelda 2 - Palace
18	01	OW Song name here
19	01	OW Song name here
1A	01	OW Song name here
1B	01	OW Song name here
1C	01	OW Song name here
1D	01	OW Song name here
1E	01	OW Song name here
1F	01	OW Song name here

What I'm doing wrong :S... Too much music or something? A bit strange for me :S...
Can someone help me?

EDIT: Problem solved! Downloaded updated version ( no 3.5 ), the English version plus copied and pasted Expansion Pack, and it works now. Sorry to disturb all of you :S
Hey hello...

While you're hacking, you can jumping below a ?-Block to get an item, like a Mushroom, a Fire Flower etc.
The weirdest part is now, when I'm jumping below a Mushroom > Feather - Block, I don't get a Mushroom or Feather, instead of that, I'll get a GREEN KOOPA in ITEM BOX. No custom block, it is a standard block.
Can someone tell me how I can fix this?
Hey hello!!!

I've a question about the Status Bar.
I've saw a custom block that replaces the Bonus Counter into number of exits you've passed. How can I insert it with ASM instead of the custom block? ... Oh yeah, how can I make it up to 100 exits instead of, A0, in the status bar?

Oh yeah, I've removed the Big and Small Bonus Star Counter... How can I put the Status Exits where normally the Small Bonus Stars belong?
Sorry after no response, I was taking a vacation :P... Anyway, I've found the problem, because I didn't deleted the .dsc from my hack ( from Blocktool ), even in LUNAR MAGIC stands feather in block, or even a custom block ( but I didn't inserted them yet in my hack ), it will came out with glitches, I didn't even have insert in my hack, that I've deleted, a KOOPA SHELL in ITEM BOX.
Bit strange...
So, the problem was, I didn't inserted the custom block via BLOCKTOOL in my hack yet. After I did that, it became normal...

Sorry guys...

( P.S.: It was not a normal block, GREEN SHELL popping out block, but it was direct in ITEM BOX... )

Anyways... Thanks, I think?
It will be cool if you can replace the Small Bonus Star Counter into Exit Numbers ( i.e. if you passed 1 exit, it stands on 01, 2 exits will turn in 02 etc. )... But, can it be that, if you got 100 or more exits, it NOT will turn into like A0, but 100. 3 digit's instead of 2. That'll be awesome :)...
(restricted)
(restricted)
Hey hello everyone...

I've a question. I want to make a customized YOSHI, a kart.
Instead of 4x3 tiles, I want to make it 4x2 tiles. How can I edit this?
I've pictures for more details:

4x3 tiles


4x2 tiles

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Oh, it didn't notice me. Lol, I'll try. Thanks a lot, now can I go ahead ;)...
Tag (span) was not closed.
Originally posted by Doomdragon
Hey if you successfullu change Yoshi into a kart, can you release it/ That would be really awesome


With pleasure ;)...

But, I've now another problem... Well, after editing some bytes, YOSHI's head is made down, as the same height as his body. BUT! When I walk, he's headbanging 0_o"'...
Here's my code:
Code
x0F054 = Y-POSITION YOSHI'S HEAD: 0F 0F 01 00 0B 00 00 08 00 00 00 0F 05



What's wrong with those bytes? Did I missed something, like another x#####??

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Oh, hehehe ^^;...
I've found the missing bytes. It is
Code
0F 0F 0F 0F 0B 0F 0F 08 0F 0F 0F 0F 05

I'll submit a hack of it when the graphics are finished ;)!!!

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Euhh, I've another questions.
1. How can I move Y-POSITION of YOSHI's tongue??
2. How can I edit the X-POSITION of MARIO on YOSHI??

That's all... Well, I can't just find it anywhere =S...
Can somebody help me with this??

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Pages: « 1 2 3 4 5 »
W11's Profile - Posts by W11

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