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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Posts by quickdraw86
quickdraw86's Profile - Posts by quickdraw86
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Hmm... This is the best hack I've ever played, by a wide margin too. I have been playing this on a SNES classic, but have had a few minor issues. The border around the overworld map, which has icons that change color depending on the current world, seems to occasionally disappear and become entirely black. Also, when I first attempted a 2 player game, my friend lost all five of her starting lives, and should've gotten a game over screen and had the life share window pop up, but instead automatically continued with 99 lives... I'm not sure whether or not those issues are unique to the classic, but, otherwise, I've made it to world 4 so far and absolutely love the game, an easy 5/5.
A couple other things I noticed: the sprite for Luigi on the overworld map only shows half of him. Also, it's possible to advance to level 3-4 without clearing the previous level.
I think that you're the best level designer around and love your other hacks, I'm excited to try this too, cheers!
I fully completed version 4.7 some time ago and had a fine time doing it. Nice work, I enjoyed this and it was a nice vacation from the much tougher hacks I usually play. Will check out version 5.0 when I have some time.
Would you post more details and screens from the hacks?
I like to use a SNES Classic to play SMW hacks, and noticed that on this one, as well as Bandicoot's Princess Rescue 1 and 2, that there's some cutoff on the top of the screen; I'm not a SMW hacker myself, and am curious if this is due to the use of the minimal status bar in those three hacks? I used a custom aspect ratio for those three games, and love them, just thought I'd mention it.
I was hoping to find a good vanilla SMW with SMA additions exactly like this for 2 player play with less skilled partners, I feel that this fits that need nicely. Thanks for doing this, I'm excited to check this out with a friend.
I don't generally try or comment on demos, but, this looks so impressive that I'll have to give it a go. Cheers!
Marvelous: Another Treasure Island is a criminally underrated SNES game, and had it ever gotten a even a decent translation, would likely have been in everyone's SNES top 10.

Azure Dreams is a game I had a lot of fun with on the ps1. While it had its faults, the randomized dungeon system, and ability to fuse caught monsters together provided me plenty of hours of fun, but I've never heard or seen anyone else talk about it.
Rise of the Robots is probably the worst game I ever played as a kid. The character models looked good, and the game had a couple tracks from Brian May of Queen in it's soundtrack, but everything else was awful. The fighting mechanics in the game, in particular, were dreadful. Most enemies could be easily defeated with a simple kick used in series. I'd rather play with a dried up turd than ever give this game another try.
Originally posted by Epic_Manky
It's a bird! It's a plane! It's...a new level...!

Maplewood Forest 2: Switchcreak Swamp




As...you can probably guess, this stage's main gimmick are the switch blocks! By hitting a switch, an outline block of its corresponding color will become solid, allowing for some unique platforming segments.


I'm excited to see how this progresses. In the screenshot, it's difficult to see the outlines of the red and blue blocks against the bright brown background. Would you consider darkening the background a bit?
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quickdraw86's Profile - Posts by quickdraw86

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