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Posts by Captain 3

Captain 3's Profile → Posts

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Name: Dynamic Overworld Player Graphics
Type: Patch/UberASM
Description: Changes the default overworld player to the small Mario sprite, however the player state is still visible at the top left (showing Yoshi if applicable now). Can use the 32x32 player patch so all frames can fit. Preferably with configurable frames. Another thing that I would like is the ability to have idle animations (such as the dance the player does), but that's not necessary.
References: https://youtu.be/NABeP5oGygM?t=170
https://youtu.be/vft67Sg1W-I?t=12

(showcases the world maker in general but also shows how Mario should look)

I have the 32x32 Player GFX if you'd like them.
Originally posted by Epic_stuff
Name: Dynamic Overworld Player Graphics
Type: Patch/UberASM
Description: Changes the default overworld player to the small Mario sprite, however the player state is still visible at the top left (showing Yoshi if applicable now). Can use the 32x32 player patch so all frames can fit. Preferably with configurable frames. Another thing that I would like is the ability to have idle animations (such as the dance the player does), but that's not necessary.
References: https://youtu.be/NABeP5oGygM?t=170
https://youtu.be/vft67Sg1W-I?t=12

(showcases the world maker in general but also shows how Mario should look)

I have the 32x32 Player GFX if you'd like them.


Bumping because it's been a long time #smw{-_-}
Name: Sprite ON/OFF Block
Type: Sprite
Description: A regular ON/OFF Block but in sprite form. Has a customizable palette. Animation optional. Would greatly appreciate it if it included the bounce animation, but the bounce would show the state from after the hit. For example: If the state is currently ON, then the bounce animation from hitting it again would be OFF, and vice versa.
GFX:
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