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Tip: Try to make a hack that is both hard enough to be challenging and easy enough to be fun.Not logged in.
Posts by DigitalSine
DigitalSine's Profile - Posts by DigitalSine
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Request name: teleport block?

Type: Block

Description: and block that activates when a button is pressed teleporting form point a to b but without having to use secondary exits. I figured something like greenhammerbros vertical and horizontal wrap blocks except activated but up on the dpad and maybe having a puff or smoke or glitter/sparkles.

Thanks in advance!
Hi Guys,

My hack is complete in terms of levels and overworld now and im looking for potentially 2 testers to play through whilst i do the same.

It starts at Very Hard difficulty ramping up to Kaizo:lite difficulty. Theres 18 playable levels with 3 of them being super hard star world levels.

It contains, customs blocks, custom sprites, custom GFX, basically free overworld travel & some differing paths to travel. Fixed 99 lives, Retry Patch added for convenience. 3 Boss battles.

Hopefully should be a nice blend of your usual kaizo with some new and fresh ideas. Should be hard but still fun and fair to play. Intended to be played without savestates but for testing purposes it would be understandable, aslong as they arent abused as to give a false idea of the difficulty.

Heres a link to a full breakdown of the hack and levels

Hey Dude, Thanks for the reply, ive had a few people respond and we're getting through the initial testing, once the remedial work is done ill send you a message for some beta playthroughs if you like? Cheers for the interest though!
Ive actually coded this sprite, ive just got to test it on sa1 and i can submit it. You can dm me here or on discord if you want it/test it.
Well ive been here a while now and ive never participated in a C3, or any other site event for that matter. So i thought it was about time i changed that. Behold some of the worst/jankiest asm known to man.

Now the pixi package sprites have been removed, ive updated the rotodisc for use with extension field, yoshi interactions, gave it an animation option aswell as being able to turn off the palette rotation plus an option to be able to spin jump off of it. SA1 Compatible


Also i worked on my own version of the mario maker sideways springs, which functions on some level with sprites. Close to how a punchy is but its affected by gravity, and can be eaten by yoshi. Extra bit set means theyre stackable for bomb ladders....
Theres a minor glitch with these still when yoshis head touches them, it tweeks him out but ill fix that soonish. SA1 Compatible too


Thats the main bulk of it, but now for some bonus stuff that should probably never see the light of day...

The pacifist/mercenary uberASM. It counts how many enemies youve killed. it has 3 settings.
1 = Hurts mario when sprite killed
2 = Kill mario when sprite killed
3 = Just updates the counter so you can make your own block passable at XX kills
4 = Ends the level at XX kills. Alternatively this can be used to code your own effect.

Ill probably update this with proper vram uploads rather than just using the status bar one day, and then ill make it sa1 compatible. But it should work, havnt tested it in forever (forgot id done most of this stuff). Also the second gif doesnt show off much of the asm but its pretty self explanatory.


Rotating spike bridge blocks.

Does exactly what it says on the tin. It was also the first thing i ever tried to code with a help from thebiob. So cheers to him for cursing me with needing to learn more. Also non sa1 compatible.


And finally a completely awful port of a song from megaman7 because its hilarious how bad i am at porting.


Edit: Im an idiot and didnt even include the samples..

So theres a couple more things i may add later if i have time to make some gifs and check that they work but for now thats it. If theres any bugs or problems with stuff im probably easier to get hold of on discord but if you let me know ill try and fix stuff up! Cheers
Honestly the internal emulator work wins C3 for me. Such a handy tool and to have it working properly is amazing!
Thanks Guys appreciate all the feedback and advice! Porting is something i find pretty relaxing to do and im hoping when i find a bit more time between work to do a few more ports!

Heres a Bonus unfinished port of J-E-N-O-V-A that i started but Sinc beat me to the punch with his version. One of my favourite tunes from FF7

Im glad everybody is liking the ASM. Ive had some of this stuff for probably over a year now. Ill polish them up and submit them sometime too.

Especially the spike bridge as it seems popular, but fair warning the hitbox on it is kinda wonky because i didnt know any better at the time!


Block Respawner/Reappearing Block.
Made this for somebody for a gimmick but it ended up not getting used so figured i could show it here. Holds no real value, so ill leave it in my files for downloads but probably wont submit it to the site. NON SA1


Maybe more tomorrow if i get home from work before the deadline!
Thanks for suggesting it DarkBloom! Yeah i imagined the roto disc would be right up your street!!

And thanks to you ECS Hope you enjoy using them all. I look forward to seeing them in a few hack some day!
This sounds like such a great concept & the art style is amazing! Cant wait to play this when its finished!
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DigitalSine's Profile - Posts by DigitalSine

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