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Posts by obersteiner86

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This takes a long time until you can work the upper world, perfect. If you work on the upper world make a copy of the game because if you make a mistake the game is broken.
Search on youtube for videos about that.
@Konata Izumi:Yes my english writing arts are not the best though I can speak it.This help file is not includet if your donwload LM from SMW Central.
Ich hab mir hier die Patch multi_midway_1.6 runtergeladen laut den tags ist diese ja Sa-1 komp. aber laut dem zip archive ist da nur die sram plus datei drin,und wenn ich mir jetzt aber das archive mit der sram_bwram runter lade steht da ja das bwram für sa-1 roms ist.
Meine erste frage lautet allso was ist jetzt richtig:
Sram=sa-1
oder
Bwram=sa-1
Meine zweite frage ist ich muss ja die add. konv. für sa-1 roms:
Were es so richtig?:
Code
dl $7E1EA2  -3E0000 = 
dl $401EA2
------------------------
dl $7FB4D9 -3E0000 =
dl $41B4D9

------------------------
Warum gibt es nicht ein extra converter der die add. umwandelt?
Laut der MMP readme soll ich ja hier:
Code
;levels 0-F
dw $0000 : dw $0000		; 
dw $0001 : dw $0001		; place the level number which you 
dw $0002 : dw $0002		; want to use here

Were es so richtig dw $0002 : dw $0105.
Danke für deine antworten sehr gute antworten.Und nein so wollte ich es eigentlich nicht benutzen.
Sagen wir so ich habe das level 18 welches ja normal das Geisterschiff ist in ein normales geister haus gesetzt(OW),ich hab die retry patch in meiner rom,wenn ich jetzt beim BigBoo kampf Sterbe und exit stat retry drücke glitcht mario in eine Wand unterhalb vom level wo er nicht raus kommt und ich dauernt sterbe,das wollte ich versuchen zu umgehen mit dieser multimitway-patch in dem ich sage das er an dem mitway punkt spwanen soll bei exit oder am anfang von level 18.
Ich hoffe du hast ungefair verstanden worauf ich raus will.
Allso kann ich die adressen von sram plus einfach in die bwram datei kopieren ohne sie umzuwandeln.
Ther is are music glitch in the 2.04 version if i us the new death sfx i get the same tune on pause press and on yellow ? blocks
I dont unterstand the second lvl this jump
sorry i found it by my self what are tricky jump.For what is the yellow pipe?
Sorry to replay to this little old tread but if i use lm 2.52 and asar i get this message on asar label SPR_SPR_INTERACT_SET not found.
Thit your fix the duplication block glitch infernal courtyard?
I ask because the way your whant to get to the secret exit.
ore us this patch Block Duplication Fix v1.4 by lolcats439.
Yes if i bring the bowser statue down i can us the glitch or can then use the bowser statue to get to the normal exit.
finsihed 2h game play.
The Barren Hosptial is now easy
That would have looked good as overworld.Als reward when you bet the special world.

Yeah thx for the info but pixi dont insert any sprite for me all sprites on pixi crashes my rom that is why i whant use Giepy
Hmm only thing i can say is take are look at some kaizo hacks how the lvls ther and make some like this hacks.Ther is are contest on this forum but not sure if this contest for kaizo hacks and ther are light and hard kaizo hacks depends what you whant make.
Sorry to say but the ver 2.05r3 dont work with sa-1 1.27 version.
her the list from patchmanger

Hijack conflict with patch "sa1" at $008E5E (1 bytes)
Hijack conflict with patch "sa1" at $0091A7 (2 bytes)
Hijack conflict with patch "sa1" at $00A0CD (2 bytes)
Hijack conflict with patch "sa1" at $00A0D0 (2 bytes)
Hijack conflict with patch "sa1" at $00A0D3 (2 bytes)
Hijack conflict with patch "sa1" at $00A0D6 (2 bytes)
Hijack conflict with patch "sa1" at $00A0DB (2 bytes)
Hijack conflict with patch "sa1" at $00A0DE (2 bytes)
Hijack conflict with patch "sa1" at $00A0E1 (2 bytes)
Hijack conflict with patch "sa1" at $00A0E4 (2 bytes)
Hijack conflict with patch "sa1" at $00A262 (2 bytes)
Hijack conflict with patch "sa1" at $00A28B (2 bytes)
Hijack conflict with patch "sa1" at $00D0D9 (2 bytes)
Hijack conflict with patch "sa1" at $00F2EB (1 bytes)
Hijack conflict with patch "sa1" at $02A769 (2 bytes)
Hijack conflict with patch "sa1" at $048F75 (2 bytes)
Hijack conflict with patch "sa1" at $0491B9 (2 bytes)
Hijack conflict with patch "sa1" at $0491BC (2 bytes)
Hijack conflict with patch "sa1" at $0491C5 (2 bytes)
Hijack conflict with patch "sa1" at $0491CA (2 bytes)
Hijack conflict with patch "sa1" at $0491CD (2 bytes)
Hijack conflict with patch "sa1" at $0491D0 (2 bytes)
Hijack conflict with patch "sa1" at $0491D3 (2 bytes)
Hijack conflict with patch "sa1" at $0491D6 (2 bytes)
Hijack conflict with patch "sa1" at $0491D9 (2 bytes)
Hijack conflict with patch "sa1" at $05D7BE (2 bytes)
Hijack conflict with patch "sa1" at $05D7D5 (2 bytes)
Hijack conflict with patch "sa1" at $05D843 (2 bytes)
Hijack conflict with patch "sa1" at $05D9D8 (2 bytes)
Hijack conflict with patch "sa1" at $05D9DF (2 bytes)
Hijack conflict with patch "sa1" at $0DA418 (2 bytes)
Hijack conflict with patch "sa1" at $0DA691 (4 bytes)
Total of 32 conflicts found with patch "sa1"
That are the value that sa-1 used your patch is in the range
of the value like this one
$008E5E(sa1) // all is okay 1byte
$008E5B(retry) //4 bytes not okay
Ehm i test one of the lvls but i get error this patch is not for this rom i get Super Mario World (U) [!] from the goddsnes folder wich is the right super mario world rom.Wich rom i need to test some of the lvls
This looks like a clean, headered Super Mario World (U) ROM. this says the link on the page to my rom i donwloadet are new version of flips now it works xd.
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