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Posts by Omega_Merk

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Would anyone be able to make these 2 BK beta songs into .m64s for me?
https://www.youtube.com/watch?v=VKHDB4Y7zB8
https://www.youtube.com/watch?v=lXUnlc2gjIc
Would anyone be able to make these 2 BK beta songs into .m64s for me?
https://www.youtube.com/watch?v=VKHDB4Y7zB8
https://www.youtube.com/watch?v=lXUnlc2gjIc
Sorry about not having a midi, I can't find one anywhere
EDIT: found the 2 midi’s
http://www.ninsheetmusic.org/download/mid/1404
http://www.ninsheetmusic.org/download/mid/1674
I was actually planning to do this myself but didn't think I could make it good due to lack of ASM skill. If you continue through with this I think you should include 3D coins, Yoshi over shells and different music for all the regular so that no stages share songs. I really look forward to this and hope you continue this great project.
Omega Mario 64
This is a hack I've been making for 3ish years now, it's called Omega Mario 64 I have been distracted recently with building a new computer and school but here's what I've done so far:

C1: Choco Town
This will be the easiest stage, with no cap stars and King Bob-Omb as the boss.


C2: Toxic Sky Ruins
Same as before, has everything done and won't have a boss anymore.


C3: Elemental Islands
Looks pretty bad compared to my newer models, I might redo this stage or just heavily change it.


C4: Planned beach stage
Remade this level twice but was very basic and I pretty much couldn't use it.

C5: Swamp of the Goomba's
Just the swamp stage in SM64DS but expanded, pretty lazy tbh.


C6: Mountain/Waterfall Stage
Expanded more then before but need a name for it.


C7: Mystical Caverns
No screenshots but will be split into two main sections and a harder third section that will be for only 100s and reds.
around 70% done with modeling

C8: Lost Town
Inspired from a course in Super Mario 64: Lost Worlds and will be pretty basic.


C9: Either cheeseland or a generic desert stage

C14: Ethereal Towers
Gonna be similar to the two spheres from 74, no screenshot yet as only one tower is modelled.

C15: Mirror Realm
Aimed to be similar to NoD C1 but not as difficult, no 100 as that star will be hidden elsewhere.


Overworld 1:


Side Level 1:
Been working on C3,

Any ideas or tips?

Also C15:
This has happened to me as well, if you have 3D coins imported thats the problem. This will be fixed when importing over the level or removing the rolling log.
To get the Bob-Omb King to appear in the obj list, you must select the box he appears in, in the ram bank tab when importing. If you still can't find it select alphabetically so it'll be easier to find. As for the star coordinates you open up the stage in TT64 and drag an obj to where you want it, note down the coordinates and then back in the editor/importer go to the miscellaneous tab and tick star position, select Bob Omb King and then insert the coordinates and save.
Using CajeASM v7.24, I applied a minor bug fix ASM code, I believe it was either Kaze's BLJ fix or elevator momentum fix. Well anyway I forgot to make a backup because I'm an idiot. How could I effectively remove the code and fix my hack if possible?
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