I have the same issue Bensalot is describing, except with Boo Blocks. I have messed around in the .asm file and attempted to fix it to no avail. Going down to the "org $07F590 ObjectInteraction:" section and changing the bytes doesn't change anything. If anyone else knows a fix for this jittery behavior on Boo Blocks and Reznor, it would be appreciated.
Also, message boxes don't function as usual after this patch either. When I bump the bottom of the block slightly off center Mario will sometimes pop to the side like he got stuck in a 16x16 solid block and the game is pushing him out (this happens with boo blocks also).
The ability to have this patch ignore certain sprites (i.e. keep their vanilla behavior) would be a good way to fix it.
Also, message boxes don't function as usual after this patch either. When I bump the bottom of the block slightly off center Mario will sometimes pop to the side like he got stuck in a 16x16 solid block and the game is pushing him out (this happens with boo blocks also).
The ability to have this patch ignore certain sprites (i.e. keep their vanilla behavior) would be a good way to fix it.