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Tip: Yoshi wings take you to level C8 or 1C8. Which one you get depends on the overworld level you're in.Not logged in.
Posts by NextTactics
NextTactics' Profile - Posts by NextTactics
Pages: « 1 2 3 4 5 »
Hello! Does anyone know how to convert an SPC file to TXT?
Is it possible to create an asm patch to enter in sub levels (25-100 and 13C-1FF) in overworld?
For example:
If Mario is in a certain position on the main map and has a layer 1 tile configured to bring it to level 116, the patch will take Mario to level 1ED.
You can create animation tiles in #lm{exang}.
Tip: use the latest version of Lunar Magic 2.52.
Put a exit pipe for outher level.
But how can I start the patch? I do not have much knowledge of the ASM.
Hi! You can change the palette with tweaker.The sprite number of Magikoopa is 1F.
How strange, I just test in a clean ROM and it worked!
	org $03B902
		db $FF,$7F,$4A,$29,$00,$00,$00,$14
		db $00,$20,$92,$7E,$0A,$00,$2A,$00
		db $FF,$7F,$AD,$35,$00,$00,$00,$24
		db $00,$2C,$2F,$72,$0D,$00,$AD,$00
		db $FF,$7F,$10,$42,$00,$00,$00,$30
		db $00,$38,$CC,$65,$50,$00,$10,$01
		db $FF,$7F,$73,$4E,$00,$00,$00,$3C
		db $41,$44,$69,$59,$B3,$00,$73,$01
		db $FF,$7F,$D6,$5A,$00,$00,$00,$48
		db $A4,$50,$06,$4D,$16,$01,$D6,$01
		db $FF,$7F,$39,$67,$00,$00,$42,$54
		db $07,$5D,$A3,$40,$79,$01,$39,$02
		db $FF,$7F,$9C,$73,$00,$00,$A5,$60
		db $6A,$69,$40,$34,$DC,$01,$9C,$02
		db $FF,$7F,$FF,$7F,$00,$00,$08,$6D
		db $CD,$75,$00,$28,$3F,$02,$FF,$02

I found this values in "all.log".
"Change properties in sprite header" #lm{sprhead} Maybe this is the problem, if not, use This Patch.
This could work, but unfortunately not.
Hi! Your ROM may not be clean, make sure it is clean by Rom clean.
Hello! Anyone know how to do Mario, right after the credits go back to the overworld?
You can change it with AddmusicK.
Open the AddmusicK folder go to musics/originals/miss.txt, replace this miss.txt
by the sound you want to insert, you can find death sounds Here.

Tip:This is a good soundtrack with death sounds!
These links are not downloadable they are codes, and can be used like this:

org $00D707
	db $00	;Change this Value

Put this code in an .asm file and insert with Asar.
Or if you are having problems with the location of the graphics, use Graphic Editor.
Out of curiosity, I used tile 55 of Map 16 in overworld (#lm{ow16xsel}) and it looks like a tile with some direction.
Does anyone know what this tile is? What direction does it have?
Hello! I am creating Hardcoded paths in overworld but I do not know how to disable the old ones like 11F to 120, 1B to 23 etc.
What should I do?
Hi! The code would look like this:
org $00E34F	;All forms of Big Mario will not go into the ground a few pixels
	db $EA,$EA,$EA,$EA

org $00E34F	;All forms of Big Mario will not go into the ground a few pixels
	NOP #4
The castle entrance is according to the type of level #lm{gfxby}. The types of levels that prohibit yoshi entry are: 1,2,5,6,8, B, D. You can create custom entries levels that prohibit Yoshi from entering using this Patch.
Or if you just want to disable this, open #lm{othprops} and select "Disable Yoshi level intro (if applicable)".
It seems I got it! Here is the code I created, if anyone has this same question.

org $049078	;Level list
	NOP #10

org $049082	;Layer1 tiles
	NOP #2

org $049084	;Pipe
	NOP #2

org $049086	;Pipe
	NOP #68

org $0490CA	;Directions to walk
	NOP #68

org $04910E	;Unknown
	NOP #18
I'm sorry if anyone has already asked this question. I'm using a music with echo but the SFX of overworld like "save prompt" are without echo. How do I add? this was done in world 4 of hack "An SMWC Production".
A question: What is the address "org $04910E" ?
Here is the original data.

org $04910E
	db $00,$06,$0C,$10,$14,$1A,$20,$2F
	db $3E,$41,$08,$00,$04,$00,$02,$00
	db $01,$00
Pages: « 1 2 3 4 5 »
NextTactics' Profile - Posts by NextTactics

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