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Posts by NextTactics

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Originally posted by Fierce Deity Manuz OW Hacker
Originally posted by NextTactics
Hello! I would like to make a request.

Name: Echo activator
Type: Patch
Description: A patch that active echo for all levels
and overworld maps.
Tool: Asar
Tags: music, echo, activator



You know you can use UberASM to do this, right? More specifically, in the gamemodes 14 and 0E, you can put these lines:

Code
	LDA #$06
	STA $1DFA


Worked, thank you!
Make sure you've added the palettes on all maps.
In the AMK folder, go to (asm/SNES/tweaks.asm) there is a list of the songs used in the bowser battle.

Code
!Bowser = #$0D
!Bowser2 = #$1F
!Bowser3 = #$20
!BowserDefeated = #$21
!BowserInterlude = #$22
!BowserZoomIn = #$23
!BowserZoomOut = #$24


Replace the values ​​# $ 1F, # $ 20 ... by the number of the music you want.
NOTE: I'm not tested this!
Hello! I'm in trouble with the echo. This is the code I use:
Code
main:
LDA #$06
STA $1DFA
RTL

It work perfectly but when I press the p-switch or I get a star the echo is disabled. but when I mount or dismount the yoshi the echo is activated again. Can someone help me?
Hello! TestThis.
Hello! I would like to know what is the bigger level dots in the overworld. Are they used randomly? I see that it is used in some hacks.
Hello! This is the first time I post this thread. In my opinion, there could be an update on the original songs. for example:
The "40 Cast list.txt" music there are many repetitive notes on channel #7 that could be with loops.
Hello! You can use an Ex-GFX at the title screen level (C7). In your Ex-GFX you can use tiles:
100 to 11F, 122 to 12B, 132 to 13D, 13F to 15E and 160 to 16B.
If you do not know how to insert an Ex-GFX here is a tutorial.
Make this:

1) Open the level C7.

2) Open the overworld editor #lm{ow}, go to:
"File/Title Screen/Load Title Screen..."

3) Select all tiles and press Ctrl+C.

4) Go to "File/Load Layer 3 Level/Load Layer 3 of Level.

5) Press Ctrl+V.
Done!
Hi! I would like to know the name of the song played in the "Chaos Blue Switch" level of this game.
This is normal. Because you can only swim when the tile is revealed.
Note that when you press "7" on your keyboard, the tile looks like a land surface tile.
Originally posted by SomeGuy712x
Originally posted by NextTactics
Hi! I would like to know the name of the song played in the "Chaos Blue Switch" level of this game.

Super Mario Kart - Rainbow Road.
(I'm not 100% sure if it's the exact same port.)

Yes. Thank you!
Delete the two tiles and make again.
Hello! Is there any way to convert .bnk files to .brr?
Thank you so much! It Works very well!
Hello! I'm using
Code
#instruments
{
	example.brr $AA $BB $CC $DD $EE
}

Is there any way for me to discover the values $DD $EE?
How can I make the above code can be reloaded or updated at all times?
Hello! I'm not too happy with the loading delay of AMK's music. This can be observed in Bowser battle and when this patch is used. I see that in "An SMWC Production 2" this problem does not occur in overworld. Is there any way to improve this? Sorry if I went thick! #smw{-_-2}
You can unlock with this tool.
Note:Not work with SA-1 ROMs!